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March 23rd - 1.0.9 Patch Notes

Who goes there?

Turn around slowly and keep your hands up! Oh, it's you tenderfoot...Thought I had me a reason to use these Barkin' Irons. We got another update coming your way so get ready!

Client Update 5:00 PM Pacific
Estimated Downtime 30 Minutes

Change Log:

  • Updated gold exchange to apply grass removal.
  • Updated gold exchange to use firelight system.
  • Updated grass removal for trainstation, train tracks, and both mine tiers.
  • Added lights to both mine tiers.
  • Light system updated to support changing temp of light color.
  • Fixed lights on trainstation.
  • Street lamps now use firelight system for shadow disabling.
  • Added sitting animations.
  • Small scatter rocks in the mountains and desert biomes no longer have collision.
  • Added new window glass material.

Code:

  • Changed default bind for walk mode to k.
  • Modified horse movement to get blocked less often going up slopes.
  • Tripled ice spoil time.
  • Added enter chat binding option.
  • Fixed melee damage when mounted.
  • Fixed melee damaging currently mounted horse.
  • Made dead body and loot bag stay twice as long.
  • Added notification when your dead body is looted.
  • Made sure loot bag is spawned consistantly.
  • Updated inventory to allow players to set hotbar items by pressing the hotbar key while hovering an item.
  • Added delete hotkey functionality for inventory (del key).
  • Added activate/transfer hotkey for inventory (home key).
  • Added auto sort and auto stack to storage containers.
  • Changed where trading was canceled with storage containers. Should fix random items appearing in players inventories.
  • Fixed horse death teleport bug on player character.
  • Fixed another mail item duplication issue.

Audio:

  • Implemented additional random procedural ambiances.
  • Updated build data table with correct building placement audio.
  • Fixed implementation of Bigfoot footsteps on different surfaces.
  • Increased shells impacts volume and decreased their attenuation outer radius.
  • Adjusted large and medium dynamite's tinnitus layer volume, attenuation and delay values.
  • Increased footsteps and emotes classes volume.
  • Adjusted stone and wood resources pickup and place sfx.