
Some people ain't cut out for the life of an Outlaw, and are content with just makin' stuff for 'em. The Blacksmith is one such profession, and you'll be able to put one down for yourself soon enough.
Client Update 5:00 PM Pacific
Estimated Downtime 30 Minutes
Changelog:
VFX & Assets:
- Updated various shops and buildings to new custom foliage removal and new lighting system.
- Made stool that you can sit on, craftable at the Carpentry Bench.
- Added blacksmith building.
- Updated collision on several rock/cliff models.
- Fixed collision for grinder.
- Adjusted saddle crafting recipes.
Code:
- Ice fuel will no longer be sorted into the storage on auto-sort.
- Fixed duplication bug on the auction house.
- Made chat not send message on out of focus, only on pressing enter.
- New feature, salvaging which breaks down craftable metal items to a portion of their original recipe. This is currently used by the forge in the blacksmith building.
- New feature, blacksmith vendor that sells items to players.
- Prevent getting stuck on a chair when sitting.
- Fixed barn animals not loading their tamed state and running away from owner.
- Fixed item cost in vendor windows not displaying the correct ammount.
- Fixed race condition in crafting actor saving code.
- Made sure a bunch of different item classes updated their final possition immediately on clients after being moved by a player.
- Made the ORR server mode online list more accurate, to prevent possible looting.
- Take all button now also takes money from player loot.
- Fixed fences not reloading from save because the class wasn't immediately there always.
- Fixed fences to be destroyable by sledgehammer.
- Removed radial menus from livestock, players can interact with the correct tools and retrieve the resources. (Milk and Wool)
- Fixed livestock regeneration after server reload.
Optimization:
- Fixed issue where barn animals were increasing overtime with no cap.
- Fixed barn animals doubling in count on every restart.
- Removed some VFX calculations that were being run on the server.
- Stopped trains from causing a navigation update on every move.
Audio:
- Designed new item inventory placement sfx and implemented them; adjusted their sound cue's pitch and volume settings.
- Updated stone building placement cue with new high pitched brick layer sound.
- Created new sounds for small item pickup, implemented and adjusted sound cue volume and pitch.
- Updated buildings with correct building placement sfx.
- Implemented inventory sounds for new buildings - pickup, place, drop, destroy and stacking sfx.
- Created sound layers for movement with melee weapon equipped.
- Adjusted length of swimming and sprint swimming sfx in all directions to make sure they crossfade better.
- Improved procedural debris and ambient sfx spawn values.
- Adjusted volumes of ambient, wind and rain sound classes.
How are your towns holdin' up? Hope to hear from you too!