Howdy folks! The big day is coming soon, so we've got the changes for you early! As this is adding a lot of new content to the game, we will be wiping all servers when this patch goes live on May 28th at 10 AM PDT.
Added 5/29:
- Updated texture for barn full straw foundation pieces.
- All guards and bounty hunters now block BuildObject (this will stop them from falling into foundations when placed on them).
- Added some animation variation to blacksmith.
- Fixed dupe bug with crafting storages.
- Bull material fix.
- Added zoomed out camera when placing large buildings.
- Adjusted efficiency on 1 handed axe and metal pickaxe so they gather more than primitive versions.
- Fixed guild member not being able to move structures.
- Took out sweep that was causing large lag when placing stairs.
- Changed build support distance to 3.
- Made support checks look for weak support improving overall build support checking system.
- Fix cheating of foundation placement by building towards another players build using foundations.
- Integrated Vivox fix for locals that use commas as number seperators.
- Fixed some issues with the build configuration for sloped roofs also removed potential exploit.
- Fixed soilgrid giving items with weapons.
- Fixed potential issue with cowhouse loading.
Client Update 10:00 AM Pacific
Estimated Downtime 30 Minutes
Changelog 5/28/19
New Items:
- Added Barn Building Kit:
- Barn Doors, Ceiling pieces, Doors, Foundation pieces (Three variations clean and slightly covered in straw and fully covered in straw), Interior (Stable) door (full wall width sliding door), Interior (Stable) wall (2 versions, one with bars like the door, one with just planks), Pillars (2 versions, white and wood), Railing set (full width, half width and triangle shaped), Ramp, Roof pieces, Steps, Walls, Windows.
- Silo, a large storage container that stores food items with modified spoilage.
- Decorative Tops (2 versions, an octagon shaped one with a wind vein and a slightly smaller square shaped one)
- Wall_Loft (a 2x wide wall with a large opening in the middle)
- 27 New crops added:
- Apple
- Beet
- Blackberry
- Blueberry
- Buffalo Berry
- Carrot
- Corn
- Cotton
- Cranberry
- Hemp
- Hops
- Indian Corn
- Lemon
- Lime
- Peach
- Potato
- Pumpkin
- Radish
- Raspberry
- Rice
- Squash
- Tea
- Thimbleberry
- Tobacco
- Tomato
- Watermelon
- Wheat
- Added town gate signs.
- Added Wild Turkey character.
- Added Bull character that can be tamed.
- Added Farm Plots for planting 4 different crops at once.
- Added Scarecrow, place near your crops to keep critters out.
- Added color variations for cows.
- Added Sheep house.
- Added Butter Mixer to carpentry bench, used to turn milk into butter.
- Added compost bin to carpentry bench, used to turn spoiled items into fertilizer.
- Added Pitch Fork tool, use this to build with the Barn kit.
- Added hay bale, crafted in inventory, serves as a food source for livestock.
- Added 2 more horse color variations.
- Added general store where you may buy seeds.
Bug Fixes:
- Fixed world offset issue with stove in trade and stay.
- Modified storage boxes to implement same functionality as safe and drop loot when destroyed. - Increased length of test for ground when spawning loot bags for destroyed safes.
- Fixed certain crafting actors that could not take damage. (ex. Beehive)
- Refactor list of build mesh actors to no longer use a seperate list of indexes, makes code more efficient and less error prone.
- Fixed train loading issues on server restart that was breaking their functionality.
- Set up sloped ceilings to be treated as ceiling pieces instead of walls.
- Added extra check in stair depth checks to ensure we only consider step types.
- Change get build manager to use placeable build manager which works consistently.
- Made wells properly find items to refill.
- Added support tests to sloped roofs to prevent people from exploiting them for raiding.
- Fixed wild livestock like sheep from being immediately destroyed because they were not tied to an animal house.
- Fixed livestock animals from being destroyed on server restart if their home was destroyed.
- Fridges spoil items slower.
Art:
- Added LODs to train smoke.
- Fixed Stable foliage removal and polished.
- Fixed Foliage mask on Tailor, Polished lighting, Fixed Phys material.
- Fixing Foliage mask and polish and lighting on the Saloon.
- Trade and Stay Foliage mask fix and physics material fix.
- Trader John Shack Foliage mask and Lighting Fix.
- Fixed health values on train track pieces.
- Fixed health values on farm houses.
- Fixed hat on hanging animations.
- Fixed foliage removal on desert scatter.
This one is quite the doozy, so be sure to let us know what you think!