We've got some news from back out East of what we can expect tomorrow. Came with the trophy hunters who have started to settle out here, so we can start buying animal trophies to give our homes a little class. Let's listen to what they have to say, shall we?
Client Update 5:00 PM Pacific
Estimated Downtime 30 Minutes
Changelog 6/4/19
Code:
- Added Taxidermist Vendor which sells Taxidermy and also purchases pelts from players.
- Fixed chat not recieving messages when it had keyboard focus.
- Fixed invisible collision on dead AIs after despawn.
- Fixed salvaging forge not functioning after breaking down ammo.
- Crazed Miner Navigation rework (Miners should no longer get stuck moving around in the mines).
- Bandit AI reworked (Bandits now move around more often when attacking making them harder to pick off).
- Fixed crazed miner dynamite damage.
- Fixed opening salvaging forge UI.
- Made vendor inventory populate 10 items per frame preventing a large hitch when opening the gunshop window.
- Cut the cpu cost of opening vendor window in half.
- Haybale now has radial options to remove/move. Old versions of the haybale can be interacted by anyone.
- Equipped items no longer can be added to the salvage window.
- Fixed bug where items would be returned to full durability by closing and opening the salvage window.
- Ensured trade and stay stove is always inside the building.
- Fixed log spam about soilgrid root.
- Fixed water bucket sound warning attach error.
- Triangle foundations are now blocked by proximity like square foundations are.
- Added extra case for build extent checks for build decorations. This will allow prefabs to be placed closer, but not too close to other players.
- Fixed crash on watering option in soil radial.
- Fixed potential damage hack on sledge hammer.
- Made the zoomed out camera view on large buildings trigger consistantly.
- Disabled button for stat progression once stat is maxed out.
- Fixed inability to move certain prefabs ex. Blacksmith.
- Fixed horse teleporting back to initial mount location when mounted on a foundation or prefab.
- Fixed players spawning at a far away spawn point instead of near their logout location when logging in stuck in geometry.
- Another pass at fixing the building derender/rotation issue.
- Prevented swapping equiptment into crafting actors where they dont belong.
VFX & Assets:
- Added 19 animal taxidermy mounts.
- Can now attach pillars to the sides of foundations.
- Added half pillar to all building kits.
- Added half height steps to all building kits.
- Added ramps to all remaining building kits.
- Adjusted dynamite damage.
- Fixed crafting eyepatch giving eyeglasses.
- Added Eyeglasses to sewing bench.
- Updated barn step mesh.
- Added straw variations to barn ceiling pieces.
- Fixing floating rocks in ponds on tile 13.17.
- Fixed tile hole on 17.13 and 17.14.
- Fixing grass removal for farm buildings.
- Fixed ground physics material on farm buildings.
- Added half ramps.
Those hunters sure do like to go on and on don't they? Well, it's something to look forward to tomorrow. Keep the feedback coming!