Last time, we introduced Skill Upgrades and a New Merc-Switching System. Besides these new features, we will also make adjustments to the old ones so that they can be more playable. This time, we will introduce a new sprint system.
We will make some changes to the rules of sprint, so that it is more playable and competitive.
New Sprint Rules
1) Starting Time:
New sprints will become weekly events. Instead of starting after each rewind, players will start on a fixed time each week. There will be a few different starting times for players to choose from. So, players can decide for themselves when they want to start a sprint.
2) Who will be in your sprint:
After a player picks a starting time, the system will automatically match them with other players who pick the same time and have a similar Lunar Power/Team Strength.
3) What are the rewards:
All the original types of resources that players currently get as rewards (rate may be different), and we are also considering adding new resources which players can use alongside the other new stuff in the upcoming expansion.
4) Who wins:
Sprint results will still be based on how far in the maps that players reach. But be aware, now if you rewind during a sprint event, your sprint progress will also reset with it.
A New Sprint Feature
In the new sprint system, we will add some new stuff too. Players will be asked to pick a camp to join. In these camp, players can get cards to increase stats of their mercenaries. Then, players’ team strength will be increased. That will help them to get to higher levels with a faster speed. Note that these cards aren't like the mercenary cards players get from Taverna.
What are Camps?
There will be a total of 6 camps for players to choose from. Water, fire, wind, earth, light, and dark. Each element represents a camp. Players in a camp of an element can only get cards of that same element.
Players pick a camp
What are the Cards?
Cards can be defined by a combination of mercenaries, classes, and the element of the camp. Each card can provide 3 skills:
-Passive skill: If the player owns the mercenary as displayed on the card, then this mercenary will have all their stats enhanced. (Does not stack)
-Passive skill: All the player’s mercenaries that match the class on the card will have the same one of their stats enhanced. (Does not stack)
-Active skill: Increases all the stats of the mercenaries of the matching class as the one on the card for a limited time. This consumes the card, disabling passive benefits. (Active effect can be stacked)
Ex. Suppose that you join the water camp and get a card with Arnaud the warrior on it, then there are 3 skills you will get:
-If you have Arnaud on your team, his stats will all be enhanced.
-All the warriors on your team will get the same one of their stats enhanced .
-If you activate the card, all the warriors you own will have all their stats enhanced for a limited time.
How to get Cards?
To get a good rank in a sprint event, players will want to get as many cards as possible. There are 3 ways players can get cards:
- When a player joins a camp at the beginning of a sprint, he will get a card of the same element of the camp.
- Each time a player rewinds, he will get a card of the same element as the camp he is in.
- Players can win camp games to get cards of the same element as the camp he is in.
How to win a camp game?
Every few hours in a sprint, the system will do a quick comparison of the number of players each camp has. In these two situations, one camp will be the winner:
-There is only 1 player in it.
-The number of players in this camp is less than the camp with the weaker element.
Ex. Supposed that there are 10 players in the fire camp. The wind camp, which has the weaker element, has 20 players in it. Then, because the fire camp has less players, it will be the winner of the camp game. And players in the fire camp will each get a card of fire element.
Decide the winning camps.
To get more strategies involved in the new sprint, we will allow players to switch among different camps. There will be a cooldown time between every two switches. Players will need to pick the camp carefully based on the classes and elements of the mercenaries on their teams.
After the adjustments, the sprint system will be much more fun to play. New features will bring more possibilities and playabilities. It definitely deserves your expectation.
Please follow our steam page. New players who aren't sure about playing our game, please add our game to your wishlist. We will keep making new things happen in the game.
https://store.steampowered.com/app/840260/Endless_World_Idle_RPG/
We are currently doing a Roast the Mercenaries Contest on discord. You will get 100 diamonds if you participate. If you win a place, you will win a Tail of Werewolf and more diamonds.
Our discord link: https://discord.gg/QqvTpeC
There will be free weekly and monthly diamonds too.
If you haven’t got our DLCs, it’s cheaper to get them by purchasing the bundle. With the 20% discount, you can save $12 on them. If you have bought some of them, you only need to pay for the rest
https://store.steampowered.com/bundle/12947/Endless_World__Deluxe_Edition/
