UI Change
1. Improved the UI display of monster difficulty in Tower of Time.
Mercenary Balance
1. Draculis’ ult skill, skill 2 and skill 3 are modified.
Ult Skill: Night Assault
[Previous] Bleed all enemies for 5 secs, teleport directly behind an enemy and summon a clone that appears behind a random enemy (max 5 clones). Clones inherit some of the caster’s Attack Power and last for 10 secs.
[Updated] Bleed all enemies for 5 sec, teleport directly behind an enemy and summon a clone that appears behind a random enemy (max 5 clones). Clones inherit Draculis's Attack Power and last for 10 sec. All Basic attacks dealt by clone will Bleed enemies for 5 sec.
Skill 2: Night Bat
[Previous] Summon a flock of bats to bite surrounding enemies and make them Bleed for 5 sec, inflicting Damage equal to 474% Attack Power.
[Updated] Summon a flock of bats to bite surrounding enemies and make them Bleed for 5 sec, inflicting Damage equal to 450% Attack Power. Draculis restore 5% of Health each time the bats hit an enemy.
Skill 3: Bloodthirst
[Previous] Convert 30% of Health into a Blood Shield and become Immune to Damage every 25 sec in battle. Shield lasts for 15 sec. For each additional Bleeding enemy, Draculis’ Attack Power is increased by 25%. Caps at 4 stacks.
[Updated] Convert 30% of Health into a Blood Shield and become Immune to Damage. Shield lasts for 15 sec. When the shield disappears, Bleed surrounding enemies for 5 sec. For each additional Bleeding enemy, Draculis' Attack Power is increased by 25%. Caps at 4 stacks.
2. Norton’s ult skill is modified.
Ult Skill: Ironball Smash
[Previous] Teleport behind the enemy with lowest Health and smash them, inflicting 1,150% Attack Power Damage (2,300% Attack Power Damage on Summons). This ability refreshes immediately if the enemy is killed.
[Updated] Teleport behind the enemy(Summons first) with lowest Health and smash them, inflicting 1,150% Attack Power Damage (3,450% Attack Power Damage on Summons). This ability refreshes immediately and stuns nearby enemies for 2 sec if the enemy is killed.
Bug Fixes
1. Fixed the bug that caused the client may crash.
2. Fixed the bug that caused the purchasable amount of time key not correct when server daily refreshes.
3. Fixed the bug that caused performance overloads when loading special effects.
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