
We took the opportunity while Patch 0.18.5 was delayed in review to fix quite a few additional bugs. As we approach release, we hope to tighten things up more and more - really feeling pretty good about the direction that things are moving despite the delays.
Features & Bug Fixes
- Changed card ordering in the deck overview and also added a sort order selector to that view
- Removed the non-functional export button from the deck overview on WebGL
- Removed Coliseum of Strife / Protect from non-qmode Paths & Powers views
- Match notifications are now interactable in the draft screen
- Clicking on match notifications will now skip going to the main menu in some cases where it makes sense to do so
- Added download prompt for mobile versions
- Fixed a major issue with live balancing that we hope will finally allow us to put it to use
- Fixed a major 2v2 bug that got introduced with 0.18.4 where the client could get into a bad state when two players perform actions simultaneously (usually manifesting as a card getting stuck when you try to burn or play it)
- Fixed a tournament bug which would cause players not to be able to edit their (draft) decks after reconnect
- Fixed a bug where exiting a game at the exact time as a match gets queued could potentially register an erroneous concede in the new game
- Fixed a bug where the game wouldn’t properly exit slo-mo on game end. Also, limited the amount of real-time that slo-mo is allowed to persist
- Fixed a bug with Fires of Creation which would cause it to not rotate through Forgeling types upon reaching 10 energy
- Fixed a bug with Bela, Witch Queen’s cost reduction ability in which the reduction applied to spells in the boneyard wouldn’t properly fall off at the end of turn
- Fixed a bug where Chort Stag’s return to hand ability could show invalid target cards if they went to the boneyard at the same time as the ability being activated
- Fixed a bug with Incubation Chamber’s buff not properly falling off when the enchantment is removed from under the affected minion
- Fixed a bug where Koschei the Undying wasn’t properly returning to hand from the boneyard
- Fixed a bug with Lorebroker’s reveal ability not persisting beyond the end of the turn
- Fixed a bug where Nazca Memorial’s buff could sometimes not be removed from an affected minion upon the enchantment being removed
- Fixed a bug where Night Hag’s stun effect would erroneously fall off upon moving
- Fixed stacked Ollama Ring / Singing Stones wrt to 2v2 middle lane
- Fixed a game rules issue that affected the interaction between Ravenous She and Vulcan Brand
- Fixed a bug where Waystone Garden’s buff could apply multiple times to the same minion
- Fixed a bug which could cause some vfx to persist longer than intended
- Fixed a graphical issue where the Bela, Witch Queen faction background had elements which would draw over the Tournaments UI
- Fixed some layout issues with the ranked panel on some resolutions
- Fixed a bug with art stretching during gallery unzoom
- Fixed a bug where in-game card tracker would show incorrect energy for tooltip cards
- Fixed a bug where clearing the record for decks other than your currently selected deck didn’t update correctly
- Fixed various crash bugs and other miscellaneous bugs
- Fixed various q-mode bugs
Known Issues
- Junkyard Valhalla can miscalculate the dredge restriction in 2v2 and / or if there are more than one Junkyard Valhalla in play
- Chat is NYI
- Guilds are NYI
Cards/Tuning
Bridgeway Troll cards made between Jul-22 and Aug-21 should be unmakeable at full value.
Bridgeway Troll
- 4(B) → 4(B)B
An early Bridgeway Troll created too many win conditions for mono-blue decks in the early game. This change is intended to slow that down just a bit.
Peri at the Gates
- 4[O]O → 4[O]
- 2/2 → 3/3
Overnerf! We originally changed Peri at the Gates because unrestricted draw was never supposed to be Orange’s strong suit, and the relatively easier recursion of minions combined with Peri’s draw 2 effect made Orange one of the best draw colors. However, a 4[O]O 2/2 that only draws one tanked the card’s winrate more than intended, so decided to give it something back this patch.
Q-Mode Tuning
Q-mode players can see the changes in the q-mode working doc
