The following bug fixes and updates are included in the Open Beta version.
With the release of Ver. 0.9.2 to Open Beta, Ver. 0.9.1 is also entering general release (see link below for notes).
Additions
- Added more tile size selections
- Built games now save basic parameters, such as sound, control, and screen settings
- A ladder climbing/descending sample called "Ladder sample" has been added
- It is now possible to create a shortcut on the Screen Flow panel
Bug Fixes
- Fixed a bug that was displaying the wrong folder when registering resources with the editor
- Fixed bug causing animations to stop functioning properly when not using the "Rotate and Auto-generate" setting
- Fixed a bug where the "Change Horizontal Move Speed" Action could apply to other movements
- Fixed bug preventing button presses from being recognized if that button was held down when entering a portal
- Fixed a bug causing some grayed out settings to remain active
- Fixed bug preventing the "Hide on Object Action Change" setting for the "Display Image" action from working when an Object is placed in the menu scene
- Fixed bug caused animations imported from Sprite Studio to display the wrong frame at the end of the motion
- Fixed bug preventing Objects placed in the menu scene from spawning child Objects
- Fixed bug that could cause the deletion of plugin-related files when the project data is saved
- Fixed bug that caused attached text to not be displayed correctly when an Object's scaling is changed
- Fixed bug that would cause Objects placed in the menu scene to not be displayed properly if a scene's height was changed
- Fixed bug causing wall collision detection to be calculated twice on Action change
- Fixed bug in the "Bound" setting for the "Template Move Settings" Action
- Fixed bug causing a child Object to have a low display priority
- Fix bug causing movement conditions to not be reset on a Transition
- Fixed bug causing movement conditions to not function properly when an Object is restored after being destroyed
- Fixed display bug caused by using the "Apply Selected Color" filter
- Fixed bug causing the "Mouse Coordinate X" and "Mouse Coordinate Y" variables to have the wrong values after adjusting the camera size
- Fixed bug causing a crash if a Switch is deleted immediately after it is created
- Fixed bug preventing the display of animation thumbnails if an animation thumbnail fails to load
- Fixed bug causing the "Discovered Other Objects" Condition to trigger even though nothing was in view
Changes/Adjustments
- For games supporting multiple languages, built games will now default to display the system OS language of the player
- Object Link Conditions can now be copy and pasted
- Preview screens sizes are now saved, and will reopen at the previous size on restart
- Using the "Flip Horizontal" and "Flip Vertical" settings on a keyframe with a collision box or connection point now also affects the box or point
- Wall Detection processing has been adjusted
- The message displayed when project data fails to load has been improved
- When test playing, if the test window is larger than the monitor size, the window will automatically adjust itself
- Collision Detection has received further performance enhancements
Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1700566430839018299
"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.
"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
