Hi All,
Thank you very much for using Pixel Game Maker MV.
We have just released the ver. 0.9.3 update.
■Updates
Additions
- Screen Area Movement Restriction Settings have been added to Objects under the Add Object Settings Item list
- Added "Group Management" function to Settings menu. Up to 31 different group types can be created, for Objects and Tiles. Additionally, all related Group and Tile settings have been updated to reflect support for additional Groups.
- Added "Edit Base Object" to the right-click menu for Object placed in a scene (placed Object list)
- Added "Load a File" to Other Runtime Actions.
- Added "Variation" parameter to Object Basic Settings. A non-zero value will enable a randomized damage spread.
- Added intermediate color setting to particle effect parameters
- Added neutral color parameters for particles.
- Added the "Fantasy SideView" and "Fantasy TopView" projects, created specially for Pixel Game Maker MV by famed RPG Maker asset creator Takumi Naramura of NIGORO. Please check out the LA-MULANA series if you get the chance!

Bug Fixes
- Fixed issue where the auto-scroll function could scroll outside of the valid display area
- Fixed issue where displaying a filter immediately before a different filter ends would also end both filters
- Fixed the issue causing the debug "Execution Log" to display the non-localized name
- Fixed an issue that could cause Object to have the incorrect coordinates
- Fixed an issue that was preventing the "Contact with Tile's Wall Detection When Moving One Tile" from working as intended
- Fixed an issue that caused the debug functions to not be displayed properly during test play after changing an object's scale
- Fixed an issue where objects that are not supposed to be knockedback could be moved
- Fixed an issue where mouse wheel scrolling could become reversed when using the Scene tool
- Fixed an issue involving changing a variable using debug functionality not working as intended
- Fixed Object shaking when "Fix Relative Position to Camera" is enabled
- Fixed an issue where the "Set Distance" setting for the "Distance with Attack Detection" Link Condition was not working as intended
- Fixed an issue where Locking on Attack Detection would sometimes not function as intended
- Fixed a number of issues related to Saving and Loading from file
- Fixed an issue a Link wouldn't function when all "Other Condition Settings" are disabled even though other Link Conditions are fulfilled
- Fixed an issue where sound effects wouldn't playback when using the Overlap settings
- Fixed an issue that could cause the Player to crash if the Default Menu Screen for a Scene has been deleted
- Fixed an issue that could cause Layers to not be displayed and then a crash when changing Scenes
- Fixed an issue where the Area Accessible settings for both Player and Camera would not update after changing the project's resolition setting
- Fixed an issue that could cause Runtime Actions involving Menu scenes to stop functioning after adjusting Menu scene tab order
- Fixed assorted issues involving Actions that cause Menu scenes to update what is displayed on screen
- Fixed memory issue that occurred when using the Plug-in tool to select an object via the Preview tab
- Fixed an issue where the "Move in Reverse Direction" for "Move Towards Display Direction" was sometimes not working as intended
- Fixed an issue where an Object that was stopped with a Template Move Settings would not turn
- Fixed an issue where changing the Game Speed for multiple Objects simulaneously would not work as expected
- Fixed an issue where the display of Trad. Chinese and Simpl. Chinese were reversed
- Fixed an issue where animation effects generated by a Gimmick Tile might not display correctly
- Fixed an issue where Tank and Vehicle movement types were not affected by changing the game speed
- Fixed an issue where the "Increase/Decrease Object Move Speed" was not working as intended for some Objects
- Fixed an issue where Objects using the "Rotate and Auto-generate" setting would not stop movement
- Fixed an issue where using the "Move Object" Action while an object is falling could result in the object teleporting
- Fixed an issue that could cause the Player to crash when playing a video
- Fixed an issue where using "Move Layer" at the same time as certain other Runtime Actions would cause a crash
- Fixed an issue where Objects that were affected by "Move Layer" and "Destroy Object" simultaneously would spawn multiple copies when that Object is restored
Changes/Adjustments
- Visiblity of an opaque Object that is overlapped by a semi-transparent object in the same Layer has been adjusted
- The functioning of Runtime Action "Push/Pull Object" has been adjusted
- Collision with a horizontal or vertical Slope has been adjusted
- Coordinate positions of two overlapping Objects that both have "Not Pushed Back" enabled should properly be maintained now
- Updated the "Show Text" Action to add note regarding decimal place support
- Adjusted Portal Transfer settings to prevent objects from being selected while adjusting Portal placement
- The Link Condition "Distance with Other Objects" has had the "Set Distance" function adjusted.
- The "Lock Object" Action's "Set by Object Group" has been adjusted to unify handling when the Group includes the acting Object
- Adjusted the "Shoot at the Selected On-screen Object Groups" setting so that it won't select previously fired bullets of the same type.
- Revised wording of bullet limit setting to clarify how it limits the bullet count.
- Adjusted the "Change Game Speed" Action to also affect Objects that are generated while the speed change is in effect.
- Adjusted some of the text in the Tutorial.
- Adjusted memory handling for the 64-bit version of the Editor.
- Removed unnecessary Transition when performing Save and Load operations as long as the start and end scenes are the same.
- Improved performance when frequently updating displayed text
- Updated some UI elements
Please be sure to give it a try in the 64-bit version as well.
With regard to future updates, we are currently in the process of restructuring our development roadmap to reflect the many requests we’ve received from our users since the Early Access release.
■Development Schedule
First off, we’re prioritizing consideration and implementation of requests and adjustments related to the “enhancement of freedom”.
We also plan on adding a wide variety of features and functions to help further simplify and diversify the game creation process, such as the widely-requested functions for action-RPGs and a “roguelike” theme focusing on random generation features, and more.
Additionally, in order to further reduce the processing load for the player, we are also currently considering a large-scale overhaul to ensure that we can provide the smoothest and most comfortable experience possible.
Of course, in the meantime, we’ll be implementing other updates based on user feedback as well, specifically focusing on improving UI usability and general improvements for beginners in particular. We’re looking forward to receiving even more feedback from our users in order to continue improving and enhancing both the software itself and the user experience.
We apologize for the ongoing wait for the full release, but we hope you can bear with us. In the meantime, look forward to all kinds of new and cool updates and additions to Pixel Game Maker MV!
Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/3462601152468066527
"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.
"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
