Hi All,
Thank you very much for using Pixel Game Maker MV.
We have just released the ver. 0.9.4 update in the beta branch.
Also, the previous 0.9.3 update will be moved from the beta branch to the default branch.
Please note that in about one week, the default build will be switched from the 32-bit to the 64-bit release!
32-bit will still be available as a beta branch.
■Updates
Additions
- Increased compatible parameters for SpriteStudio data.
- Added check all/clear all checkbox to the “Reset Switch/Variable” runtime action.
- Added “Check File” switch to project switches for checking whether save data exists in the selected file slot. It will automatically switch to “ON” when save data is present, and “OFF” when not.
- Added function to project settings for changing the size of “Pixel Game Maker MV” logo displayed in games you’ve built.
- Added sample project for Minimap Plug-in.
- Added explanation of text tags to Help.
Bug Fixes
- Fixed bug affecting image display positioning.
- Slightly reduced processing load for “Blur” effect.
- Fixed bug preventing automatically generated animations from working properly.
- Fixed bug causing Object particle effects to blink.
- Fixed bug preventing display direction from being saved in side-view projects.
- Fixed bug affecting the direction of child objects relative to their parent objects.
- Fixed bug preventing player data from loading in initial scenes.
- Fixed bug affecting Object collision detection (Collision Detection of Other Objects)).
- Fixed bug affecting particle display when zooming while editing particle effects.
- Fixed bug affecting the "Change Scroll Speed (%)" Scene setting.
- Fixed bug affecting background image scrolling when using the "Center" placement option.
- Fixed bug causing occasional sticking for Objects on slopes.
- Fixed bug affecting involving "End Scene" runtime action and resetting test play with F5.
- Fixed bug causing Objects to momentarily disappear after portal movement.
- Fixed bug preventing some speed settings from properly being applied when using the "Vehicle" Move Type.
- Fixed bug affecting Object display priority.
- Fixed bug affecting calculation of the center of automatically generated objects.
- Fixed bug affecting bullets fired from Objects after the Object is destroyed.
- Fixed bug affecting game speed changes being applied to Objects.
- Fixed bug preventing Template Move Settings' "Move Towards Nearby Player" from functioning as expected.
- Fixed bug affecting camera zoom in top-view projects when using the Increase or Decrease Display to Show all Players" Camera function.
- Fixed bug affecting causing new Object Groups to be treated as Player Group when changing game speed.
- Fixed bug affecting collision detection for the default Tile Group.
- Fixed bug affecting causing an Object to change display directions when affected by the "Execute Object Action" runtime action.
- Fixed bug preventing Objects generated by the "Change Object" action from being referenced properly.
- Fixed bug preventing Object switches from changing state when multiple objects are updated simultaneously.
- Revised the "Change Object" runtime action to maintain display direction between old and new Object instead of loading the new Object's default display direction.
- Fixed bug causing crashes when placing Objects without set actions in a scene.
- Fixed bug affecting bullets to spawned when the layer is stopped.
- Fixed bug causing Objects to be blacked out in scene layout.
- Fixed bug affecting scrolling particles displayed in menu scenes.
- Fixed bug causing crashes when displaying a background image in a Scene and then transitioning between Scenes.
- Fixed bug affecting causing mouse display X/Y variables to be window-based instead of Scene-based.
- Fixed bug causing text to become blurred when a camera is set to use a Course.
- Fixed bug preventing icons from refreshing for the Animation tool's Motion list.
- Fixed bug causing errors when importing projects including GIF assets.
- Fixed bug causing the “-“ on the variable debug screen to add instead of subtract from a variable.
Changes/Adjustments
- Adjusted bullet tracking behavior.
- Changed bullet setting “No. of Bullets Allowed Onscreen” to “No. of Bullets Allowed in Scene”. *The actual function itself has not been changed.
- Changed bullet setting “Change Move Speed” to “Change Move Speed (%)”. *The actual function itself has not been changed.
- Updated text for “Received Damage” setting.
- Changed explanatory text pertaining to switches and variables when loading/saving files.
- Changed so that window location is now saved when test playing.
- Changed the “Invincibility” switch for Objects to be unavailable under certain conditions.
- Changed “Back and Forth Moving and Turning” to continue until another movement command is triggered.
0.9.3 Release
The previous Open Beta version has been released as the default build.
https://steamcommunity.com/games/837510/announcements/detail/3339883227897356379
"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library, and select the "BETAS" tab.
2. Select "open_beta" from the drop down menu and close Properties.
"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library, and select the "BETAS" tab.
2. Select "None - don't participate in any Beta programs" from the drop down menu and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
