The following bug fixes and updates are included in the Open Beta version.
As a new plug-in has been added, please give it a try and let us know if you encounter any issues with it!
With the release of Ver. 0.8.3 to Open Beta, Ver. 0.8.2 is also entering general release (see link below for notes).
Additions
- Added "CrossXCarrot" local multiplayer battle project sample.
- Added an RPG-style conversation scene plug-in; added a project sample for function confirmation.
- Added “Hide on Object Action Change” to “Display Video” and “Display Image” options (Object "Other Runtime Actions").
Bug Fixes
- Fixed bug causing options to be canceled early when the “Move Object” action triggered.
- Fixed bug causing distance to be lower than the distance specified in “Move Object” action.
- Fixed bug causing switches and variables to be carried over when using “Change Object” action, regardless of settings.
- Fixed bug causing child objects to be generated in the wrong location for the “Generate Object” action.
- Fixed bug in the “Ignore Wall Detection” setting for the “Template Movement Settings” action.
- Fixed bug in camera range detection behavior when changing camera display range.
- Fixed bug preventing physics objects connected by a rope from touching each other.
- Fixed bug causing crashes when building an empty project.
- Fixed bug in templates for side-view projects.
- Fixed display bug occurring with some auto-tile plug-in scene sizes.
- Fixed bug preventing frames in GIF animations from displaying.
- Fixed bug causing some "Display Text" settings to be initialized even after changing variables.
- Fixed bug preventing text assets from being displayed when placed inside a folder.
Updates/adjustments
- Adjusted UI icon display.
- Adjusted UI layout.
- Resolved behavior that locked the player application's full screen display mode to display only on the primary monitor.
- Updated system-provided “HP” variable values to prevent them from going over the “Max HP” variable value when updating.
- No longer able to delete or change the names of system-provided variables or switches.
- Adjusted how system-provided variables and switches are displayed.
- Updated to prevent animation settings from being initialized when swapping between images of the same size.
- Removed “Inherit Inertia Just Before Move” check from “Move Object” action.
- The “Enlarged Display” setting is now disabled when using the Full Screen display mode.
Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1726453163033728155
"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.
"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
