The following bug fixes and updates are included in the Open Beta version.
With the release of Ver. 0.8.7 to Open Beta, Ver. 0.8.6 is also entering general release (see link below for notes).
Additions
- Added Explorer (female version) assets as a sample project
- Added Benchmark sample project (same as the one available on the website)
- Added an encryption key setting when building a game
- Added “Display Afterimage” switch to default Object switches
- Added “Lock Objects touched by this Object’s Attack Detection” to “Lock Object” action
Bug Fixes
- Fixed bug affecting the “Invincibility” switch
- Fixed bug affecting the “Not Pushed Back by Other Objects” checkbox
- Fixed bug affecting the “Received Damage Amount” object variable
- Fixed bug affecting OGG playback
- Fixed bug affecting the “Change Scene” debug function (Player)
- Fixed several bugs affecting the display of images created in menu scenes
- Fixed bug affecting detection processing when using Template Move
- Fixed bug affecting changing OGG playback volume
- Fixed bug affecting the display of text attached to Objects with changed sizes
- Fixed bug affecting the pushing/pulling of Objects
- Fixed bug affecting the settings of Objects affected by the “Move Object” action
- Fixed bug affecting Boomerang hit collision for Bullet Settings
- Fixed bug affecting Bullets that are moved by portal into another layer
- Fixed bug causing GIF playback differences in the Player and Editor
- Fixed bug preventing Bullets from receiving their parent Object’s display direction
- Fixed bug affecting the display of scrolling text
- Fixed bug affecting the automatic scrolling speed when the speed is less than 1
- Fixed bug affecting the “Change Switch/Variable” action when an Object has a Lock target
- Fixed bug causing crashes switching between Editor tools
- Fixed bug affecting Object positions after using the “Load” switch
Changes/adjustments
- Editor should be much less likely to crash when updating scenes
- Adjusted wall detection
- Game display size no longer toggles when loading via the “Load” switch
- Encryption is now enabled by default for new projects
- Adjusted processing to reduce crashes when loading/saving large projects
- Player Debug function “Invincible mode” now truly invincible; “Increase/Decrease Object HP” tiles should not affect player when this mode is enabled
- Adjusted vertical scroll display
- Updated CROSSxCARROT sample game
- Improved performance of collision detection processing
- Changed behavior when a sound effect is overlapping with itself
Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1707317393255817667
"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.
"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
