The following bug fixes and updates are included in the Open Beta version.
With the release of Ver. 0.9.0 to Open Beta, Ver. 0.8.7 is also entering general release (see link below for notes).
Additions
- Added Tutorial (Japanese, English); can be selected from the "Help" menu
- Added log output dialog when a crash is detected
- Added “Simple Top View Action” to Sample list
- Added “Simple Jump Action” to Sample list
- Added “[material] Rabbit” to Sample list
- Added method for adding official plug-ins to the Plug-in lists' right-click menu
- Added Plugin documentation to the Help menu
Bug Fixes
- Fixed bug concerning objects sliding when riding on other objects
- Fixed bug causing objects generated at a Connection point to have incorrect coordinates
- Fixed bug causing images to be misplaced when using the "Set Background Image" in Scene Settings
- Fixed bug causing text to be improperly displayed in menu scenes
- Fixed bug preventing the camera view to return to normal after zooming
- Fixed bug that prevented key assignments to be changed if certain keys were assigned to the "Keyboard/Mouse" in "Control Keys Management"
- Fixed bug causing crashes when using portals
- Fixed bug causing the "<" character to be detected as a HTML tag
- Fixed bug affecting key input after changing the movement keys for the "Keyboard/Mouse" in "Control Keys Management"
- Fixed bug causing crashes in overlay previews
- Fixed bug affecting switch name display for physics objects
- Fixed bug causing displacement upon landing from a short jump
- Fixed bug preventing the "Invincibility" switch from working as intended
- Fixed bug causing crashes when transitioning between scenes
- Fixed bug affecting overlap display
- Fixed bugs causing a framerate loss when using the timer function
- Fixed bug causing unintended behavior when the game speed is changed during a jump
- Fixed bug affecting object display priority
- Fixed bug causing display direction to reset when using the "Execute Object Action" Runtime Action
- Fixed bug causing a crash when closing a folder at the same time as selecting a folder
- Fixed bug preventing automatic screen scrolling from working properly
- Fixed bug affecting the "Move Up/Down" setting for the "Template Move Settings" Runtime Action
- Using the "Destroy Object" Runtime Action will no longer remove effects generated by other Objects
Changes/adjustments
- Reduced memory used when saving projects
- Improved coordinate sharing when Objects are connected via a Connection Point
- Improved memory handling for the editor's UI & image Resource systems
- When an Object generating particles is destroyed, the particles spawn point is now also destroyed simultaneously.
Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1696060295435364033
"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.
"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
