Going from beta to default branch again. let us know if you encounter any problems and we will take care of them asap!
0.16.6 (July 20)
Fixes:
- Fixed rare "mercenary could not be hired" bug (wrong region)
- Fixed 2 crashes from being able to build off map
- Fixed exploit that would allow players to build too close to a waypoint from attempting off map building resulting in building on the nearest tile.
- Fixed sluggishness when hovering over build tiles.
- Fixed transparent unrolled 'dead' scroll w/ some tile hovers
- Fixed army disappearing w/ far zoom-out
- Fixed no "normal" helper cards in the tutorial
- Fixed missing custom helper cards
- Fixed tutorial starts w/ second task unlocked in some cases
- Fixed unable to build 'inn' tile in tutorial under certain circumstances
- Fixed 1-sheep could visually disappear off field when zooming
- Fixed 'doubled' field workers visual bug
- Fixed canceling a building leaving tile remnants
- Fixed minor tile warping
- Fixed editor snapshots broken if camera hadn't moved over tiles
- Fixed a massive custom user map crashing on load
Changes:
- trippled tool_tip timer for normal gameplay elements (small scrolls)
- halfed bottom gui elements tool_tip timer and made the timer reset when mouse is moving
- de and en language file adjustments
- If several morale penalties happen at once, only display the most severe
- Speed up loading of massive user levels
- enabled starting bonuses to apply again for strong and very strong AI
- added back in the '+' for buff hints
- Modified reset warnings text to be reset helpers.
- Added sound FX when hovering over menu items in title screen + abstract menus
Hidden:
- Added system to keep track of achievements and other data to a file.
- Added encryption + decryption to the achievement file.
- Added controller face back button. East on XBox. South on Switch.
- Added controller face back button for provision menu.
- Added controller diplomacy restriction to no longer fast switch to players that don't exist.
- Added system to detect if keyboard or controller is being used at any moment.
- Added drop shadows to controller hints.
- Modified controller zoom to be LS + right stick instead of LS + left stick.
- Added quick GUI tooltips for controllers. Seems imperfect when you keep jumping between the 2.
- Fixed controller double speed in campaign options menu.
- Fixed controller left / RMB not cycling left through scenario setup.
- Added controller skipping the delete scenario button if there is no delete scenario button.
- Added mouse tracker output to build tile checker for the log file.
- Modified default controller deadzone to 0.1 instead of 0.5.
- Added controller deadzone saving and loading.
- Added controller debugger for non public build that will show what the analog stick is doing.
- Modified the analog stick support to hopefully be more accurate with speeds when pointing it diaginally.
- Modified controller pan screen to be 4x slower.
- Modified left analog stick camera panning to offer 360 degrees rather than 8 directions.
- Added controller up + down support for merchant menu.
- Added L+R button hints to the merchant menu when using a controller.
0.16.7 (Oktober 6)
New:
- basic unit hover tooltip in army menu
- ladder info in tutorial battle 1
- armies can now be done with clicks, like peasants
- can now specify field upgrades in level editor
Fixes:
- Fixed a user reported three way battle lock
- Fixed '(not) currently eating [resource]' tooltip getting stuck
- Fixed incorrect 'spent XP' when re-opening skill tree
- Fixed editor 'fixed tile' placement crash
- Fixed tiles in editor not updating immediately
- Fixed 'wall mode' button grayed out in some tutorial situations
- Fixed crashes from user reports
- Fixed custom tutorial cards potential double-display
- Fixed story tree task hint indices not updating w/ task removal
- Fixed number of click-depth issues with the editor / alt+fill crash
- Fixed 'open water' tile placement not auto-tiling
Changes:
- Optimisations (mainly to resting frame rate)
- Speed up end-turn time
- added back in the 'Host closed game' loading notification
- neighboring castles don't connect walls
- hovering wall removes shield info, displays wall damage
- only hovered workplace highlights, if none hovered all highlight
- Chapel morale boost now applies to all defending armies
- heritage no longer unlocks nearby skills
- army names now limited to 24 characters
- rewrote wall/house/tower rendering (see notes)
- minimap scaling adjustments
- Walls can be placed between castle tiles
- Towers now render correctly in editor
- Wall depth correct in editor
- Towers render correctly on non-castle tiles w/ castle walls
- Non-multi-layered tiles should properly render opposite half-houses on edges 0 and 3
improved notification scroll (see notes)
- System now adjusts scroll size to match amount of text
- Amount of text adjusts scroll 'stay open' timer
- Multiple messages merge if they can
- Back-to-back duplicate messages are properly ignored
- Added optional 'timer' and '# of #' messages left note
- notifications pause w/ mouse-over
0.16.8 (Oktober 10)
Fixes:
- fixed occasionally broken out-of-boundary auto-tiling
- fixed missing 'story tree' button in editor
- fixed spawning water on border in rare cases after game loads
- fixed a notification scroll crash in battle
- fixed notifications not always showing if queued on loading screen
- Prevent crash from entering a code
Changes:
- Prevent AI armies starving at sea
- Swapping (card) with a bound unit now swaps which unit is bound
- Send food menu now changes avatar when a region is clicked on the minimap
- improved AI behaviour with attacking walls (WIP)
0.16.9 (Oktober 16)
Fixes:
- crash reporter is working again
- fixed a crash with clicking the rogue
Changes:
- battle AI improvements WIP
- performance improvements WIP
- small german language update
