Hi everyone, please kindly be informed that, game update version 0.89 has just been released. Demo version will also be updated later.
This update has brought major changes to the initial tutorial session by introducing a all new starting area "The Entrance Hall".
This tutorial shall be more slow paced (step by step) and interactive than before.
The UI has also been updated with automatic game pause when accessing inventory and menus.
Gems color has been altered to make them stands out from each other.
Finally, invincibility frames after receiving damage has been increased by 50% and will now ignore all damage and debuff from monster and trap.
Further fine tuning of this new starting area will be implemented, the current target is to make this as a "Safe House" for the heroes.
Current Concept (Not Yet Implemented): During adventure, heroes can teleport back to this "Safe House" to sort things out away from the dangerous dungeon area (possible limitation of teleportation might apply).
Please find below patch notes:
New Content And Features:
1. New tutorial session has been implemented with step by step guide and more interactive features
2. Bringing up the User Interface will now automatically pause the game
3. Pressing "Esc" button can now bring out / close the in-game menu
4. In-game menu is now accessible even after team wipe
5. Gem color has been altered to make them more distinguishable from each other
Game Balancing:
1. Invincibility frames after receiving damage has been increased by 50%
2. Invincibility frames being active will now ignore all damage and debuff from monster and trap
Bug Fix:
1. A bug that causes sound to malfunction occasionally when pyromancer's fireball hits multiple enemies has been fixed
That's all for now, I hope you will enjoy the above updates!
Thank you! I look forward to your feedback and suggestions!
