Hi everyone, please kindly be informed that, game update version 0.85 has just been released. Updated demo version will be released later.
This update is to implement the "Card Of The Day" system. This system works like daily fortune telling. This "Card Of The Day" applies randomized underlying effect which requires players' attention to adapt during their adventure.
Please find below the full patch notes:
New Feature:
1. "Card Of The Day" System
-A card is drawn randomly at the beginning of each day in game
-Each major arcana tarot card has its unique effect that lasts for a day
(i) Card Effects:
-Chariot: Heroes dashing distance increases
-Death: Cannot use health potion
-Devil: Every monster immediately drop a skull
-Emperor: Every coin picked will now provide 2 coins instead
-Empress: Every potion picked will now provide 2 potions instead
-Fool: Heroes critical hit chance reduced to 0%
-Wheel: Heroes critical hit chance increased to 100%
-Hanged Man: Heroes dashing distance decreases
-Hermit: Light source on map increases by 100% (light radius)
-Heirophant: Heroes ignores debuff when picking up a skull
-Judgement: Monster killed will not provide soul energy
-Justice: Monster killed will have 100% chance to drop a pick-up item
-Lovers: Monster killed will have 100% chance to drop a heart
-Magician: Camping no longer requires food and torch
-Moon: HP bar will be hidden for monster
-Priestess: Heroes can move while camping
-Star: Replenish 1 HP when a star is picked up by hero
-Strength: Dashing no longer requires stamina
-Sun: Replenish 1 HP when your hero lit a torch
-Temperance: Hunger increase rate stays at 50%
-World: Monster killed will have 100% chance to drop food
-Tower: Deal 1 damage when a skull is picked up by hero
(ii) An exclamation mark will appear next to the card to remind player when a new day begins. Placing cursor over the card will show the card effect
(iii) Tutorial session has been updated to include information about this new system
Game Changes:
1. Damage avoidance now capped at 65%
2. Damage avoidance acquired from rune points has been reduced
3. Base shield recharge rate has been lowered
4. "Stone Monument" monsters from dungeon level 5 now plays correct sound effect when being hit
5. "Stone Monument" monsters from dungeon level 5 now moves much faster
6. All monsters (except normal monsters from level 1) have had HP increased significantly to compensate for the increased damage output from heroes
7. Fire elemental at dungeon level 3 now has faster casting rate
8. Mini rock monsters summoned by dungeon level 5 mini boss will no longer generate experience when killed
9. Boss fight mechanism at dungeon level 4 has received significant changes
Bug Fix:
-A bug that causes armor upgrade unavailable has been fixed
-A bug that causes weapon to have unusual damage has been fixed
-A bug that causes major boss from dungeon level 4 to sometimes travel in abnormal speed, has been fixed
That's all for now, I hope you will enjoy this new update.
Thank you very much for your attention!
