Hi everyone, please kindly be informed that game version 0.91.0 has just been released. Game demo will also receive an update shortly.
There are a lot of changes to the game, please find below a brief summary and the full patch notes.
Summary of Major Changes:
1. New lighting effects and enhancement to all existing contents
2. Gems now automatically upgrades corresponding equipment upon pickup
3. Gems will no longer takes up inventory space
4. Gem sacrifice has been removed
5. UI overhaul completed
6. Font size significantly increased and is now more easy to read
7. Player no longer need to constantly stop the game to sort inventory while gaming. Game play will feel much more smooth
Full Patch Notes:
New Contents And Changes:
1. New Lighting Effects:
-All existing light source has received corresponding colored lighting
-All flames now glows more naturally
-All gems will now glows more apparently
-Key will now emits a strong yellow glow to make it more easily identifiable
-Heroes now have shadows
2. Gems Changes:
-Gem drops has received significant size increase
-Gem is no longer an equip-able item
-Topaz has been removed
-Ruby now increases both melee and ranged attack attributes
-Gem will now automatically grants bonus to equipment upon pick up
(i). Weapon:
-Ruby (governs all stats related to damage output)
-Diamond (true damage)
(ii). Armor:
-Emerald (damage avoidance)
-Sun stone (hunger rate)
(iii). Accessory:
-Sapphire (movement speed, cooldown)
-Amethyst (visual range, torch duration)
3. User Interface Overhaul:
- UI vastly simplified and looks more clean
- UI toggling effect removed
- Font size increased significantly
- Attributes and runepoints UI are combined to make things more clear
- Tarot Card UI has been simplified
- New sound effects for UI interactions
- System functions are now grouped into 4 buttons (bottom left corner):
-Attributes; Inventory; Tarot Cards; Game Menu (from left to right)
- Game will now pause instantly upon access to any system function
- Soul orb will no longer blast out light when full
- New lighting effects added for game start-up menu
4. Stage Changes:
- Graphical upgrades implemented for all stages
- Stage 6 Boss Fight: Middle chamber towers no longer gets triggered when
being attacked
- Stage 10 Boss Fight: New boss graphical effect has been added
Bug Fix:
1. A bug that causes stage 1 mini boss unable to spawn after game load has been fixed
2. A bug that causes stage 6 middle chamber towers to stop AoE attack has been fixed
3. A bug that causes tarot reward after major boss fight not animated correctly has been fixed
That's all for now, hope you enjoy the above updates and I am happy to make further changes and improvements based on your feedback!
Thank you very much for your attention!
