Hi everyone! Just want to provide you with a quick update about the current development direction of the game.
In the coming days, there will be another round of big changes and improvements of the game. This round of improvements will focus on making player's gaming experience more enjoyable and trying to let players understand the game more (lowering the learning curve).
After this round of improvements, the remaining dungeon levels and story developments will be added before the game is ready for official launch.
Dungeon levels will also be divided into different "Acts" to further enhance the pace for story development.
Here is a list of planned changes and improvements:
1. Early stages will have their difficulties reduced to smooth out learning curve
2. New animation (clips) will be added to explain things about each hero
3. Further updates to the current UI (include better animated notifications, highlights and presentation etc)
4. Dividing the stages into different "Act" to further enhance story development
5. Camping to only requires food rather than food and torch
6. Extend invulnerability time frame after hero's death
7. Further explanation regarding game mechanics
That's about it! As you can see, the above involves a lot of work and I hope to release the update for the above within the next 2 to 3 days.
There is also a plan to retire the demo version of the game since after all the above changes, the current demo will no longer serve its purpose well (since the first 2 levels of the game will not be able to represent the game effectively as a whole anymore).
Please stay tuned for this update that I hope will make the game more fun and enjoyable!
Thank you for your attention!
