Continuing to follow players feedback, here is another small patch. Enjoy =)
- Raised level cap to 50
- Increased XP needed in higher levels and slightly decreased in lower levels.
- Reduced combat XP gained based on enemy level
- Reduced XP gained by crafting
- Enabled towing (with tractor beam) of drifting ships to be collected in friendly stations.
- Ship mass change in items (mostly armor) is now also affected by rarity.
- Replaced "$" symbol with "ͼ" for currency
- Added "launcher" in missile weapon names, to distinguish from missile ammo
- Reduced crystal costs for crafting energy weapons
- Added crafting cost in credits.
- Increased spotlight distance. Now it also lights the ship and close objects.
- Increased zoom out distance in higher levels (for big ships).
- Reduced max strafe speed for class 1 ships (they were moving way too fast sometimes)
- Energy is turned back on when installing impulse drive or shields
- Changed "Drone Laser" to "Small Laser" to avoid confusion
