Bugfixes
- Ghosts: Ghost recording is reset when restarting a race,
- Ghosts: Ghost playback now more accurately represents a players run,
- Gameplay: Getting stuck for more than 4 seconds will automatically reset you,
- Gameplay: Upward and Downward velocity maintained when Boosting.
- Gameplay: Upward and Downward velocity reduced to 0 over time while Boosting,
- Gameplay: Boosting now has a softer velocity drop-off,
- Gameplay: Crouching on uphill no longer resets speed,
- Gameplay: Jump strength capped once max value reached,
- Tracks: Fixed a Lighting and Post-FX issue on Tutorial,
- Tracks: Fixed opening cinematic camera positions on Tutorial,
- Tracks: Slightly Moved a Blockade obstacle on Whiplash,
- Tracks: Slightly adjusted several checkpoint placements on Whiplash (Won’t affect times)
- Tracks: Icey Water and Lava now properly force a reset (Crevasse, Rubix, Snowball, Whiteout),
New Stuff
- UI: Spectate functionality has been added to Network mode,
- UI: Pause Menu has been changed slightly to support future planned content,
- Tracks: Added Safety Rails to Tutorial,
- Tracks: Added Accelerators to Tutorial,
- Tracks: Removed/Re-arranged some Blockades from Tutorial,
- Tracks: Updated Tutorial placements on Tutorial,
Known Bugs
- Ghosts: Occasionally Ghosts will stutter (Doesn’t seem to affect them accurately representing a players run),
- Ghosts: Some Ghosts fail to save correctly to the server and will print a Code 200 error when attempting to download,
- Ghosts: Slide Animation doesn’t play on Ghosts, instead they sink slightly into the ground while sliding,
- Gameplay: When restarting a race your split time will sometimes read 0.2 seconds more than it should, this bug is purely visual and won't affect your times,
- Gameplay: On very rare occasions Slider obstacles on Snowbound will get stuck,
