Bugfixes
- Ghosts: Fixed lighting bug,
- UI: Fixed pause menu button colouration,
- UI: Fixed pause menu 'Restart' button soft-locking the game,
- UI: Fixed leaderboard times not showing full Global list after race finish,
- UI: Fixed multiplayer standings not showing all players times/positions,
- UI: Fixed customisation sometimes applying the wrong cosmetics when saving,
- Audio: Fixed slide sound effect playing multiple times on gentle slopes,
- Audio: Fixed wind sound bug from playing when entering tunnels or passing through switches,
- Gameplay: Fixed Switch obstacles on DoubleEdge not resetting properly,
- Gameplay: Possible fix for Dice obstacles on Rubix not resetting correctly (please let us know if you have any issues),
- Gameplay: Pausing causing times to slowly tick down has been fixed,
- Gameplay: Possible fix for getting stuck on safety rails,
- Gameplay: Fixed gimbal lock bug when running loops on Polarity,
- Gameplay: Fixed objects being triggered when resetting to a checkpoints,
- Gameplay: Fixed launch speed off startline from giving unfair values when playing at low framerate,
- Gameplay: Fixed Jump-pads on Whiteout not activating based on movement direction,
- Gameplay: Fixed Acceleration tracks not working for non forward directions.
- Tracks: Several small holes have been patched on Polarity and Sandsnake,
- Tracks: Texture fixes on Polarity,
New Stuff
- Audio: Caves and Tunnels now have a slight echo on all sounds,
- Audio: New near miss sound effect for passing close to a Blockade/Fan or Slider obstacle,
- Gameplay: Missing a checkpoint will now give a 5 tick countdown before resetting you,
- Gameplay: Positions are now displayed during Network races (This is only half of the intended final system)
- Tracks: Sandsnake has had a Safety rail added to the winding narrow path,
- Tracks: Polarity has more wrong-way markers for those who get disorientated,
Known Bugs
- Ghosts: We're currently fixing bugs with playback speed, some ghosts are running faster or slower than the actual finish time,
- Ghosts: Some Ghosts fail to save correctly to the server and will print a Code 200 error when attempting to download,
- UI: Temporarily disabled the Restart button after Network races (Currently working on a more robust restart system for multiplayer),
- Gameplay: When restarting a race your split time will sometimes read 0.2 seconds more than it should, this bug is purely visual and won't affect your times,
- Gameplay: On very rare occasions Slider obstacles on Snowbound will get stuck,
- Gameplay: Running along the edge of the track can cause you to get stuck briefly,
