Version 0.9.2.5 patch notes
Before new versions go live, they will be up in the ‘beta’ track on steam or GoG. If you feel comfortable using potentially quite-unstable testing builds, you are welcome to use them - the password is ‘betainspace688’.
Alterations:
- MANUAL DOCKING is now possible. Be within 5Gms of a dockable space station, and below the catch threshold of 0.3Gm/s.
- IFF is automatically turned off when you enter EMCON mode.
- All emails now come via remote sync - none appear magically in your inbox.
- Made manual docking procedure a command bindable to a key.
General:
- Fixed a bug where taking the last good from floating cargo could cause a crash.
- Fixed a bug where the top message bar was getting stuck if you were zoomed out of a monitor.
- Fixed a bug where goods could all be sold at max price if you sold them in small amounts.
- Fixed a bug where transferring cargo from your hold into floating cargo in space would lose the goods but keep the pod.
- Fixed a crash when selecting empty slots in engine room.
- Fixed a crash when selling your default navcom.
- Fixed a bug where contracts that had a delay between appearance were appearing too frequently.
- Fixed a bug where a broken module open in engineering could be connected from the power room.
- Fixed a problem where some contract & email information was not being stored correctly in save games.
- Fixed a pagination bug with the infopedia's table of contents.
- Fixed a bug where Buffalo Hargreaves would never get off your ship
- Fixed a bug which caused the Mahuika Ngata contract to appear again even after the mission was complete
- Fixed a bug which kept the Angela Reddy PDA note active after the second transport job for her
- 2 new stories added
- Fixed 3 bugs which prevented you from taking passengers after completing passenger missions for John James Salomon, Qian Block and Ravi Ramachandran.
