Version 0.9.2.2 Patch Notes
Added:
- NEW COMBAT SCENARIO - A highly manoeuvrable Enceladus with 8 torpedoes but no defences up against 6 pirates in an uncharted star system.
General:
- Fixed a crash when loading some older save games.
- Fixed a bug where infinite money could be obtained by opening certain emails multiple times.
- Fixed a bug where SOS beacons could be used outside of the campaign.
- Fixed crashes when using NavMap modules with older in-game software versions.
- Proxima airlocks now produce sound effects.
- Temporarily removed adapters & component shields for sale.
- Made NPC ships travel more tightly, to avoid accidental asteroid/hazard issues.
- We now store OiS version numbers in save metadata for easier tracking down of issues.
- Ensured consistent naming for grappling arms.
- Made all components work in all module types (until the 'socket types' mechanic is properly implemented).
- Adjusted the camera on the Wire terminal on Crassus so you can see the whole monitor.
- Fixed a few broken signs on space stations.
- Removed a defunct module type from stock model Enceladus ships.
- Changed wording of Buffalo Hargreaves mission to specify Bhola Station and not Bhola Prime.
- Added a message telling players when the Buffalo Hargreaves mission is no longer available.
- Updated instructions in Nick Fourier mission to be clearer about where to take his weapons.
- Updated PDA Notes in Annie Bolan mission.
- Increased the price of chocolate by a factor of 50 (tasty).
- Added new animation for Jacqui Engels conversation.
Version 0.9.2.3 (latest beta version)
General:
- Fixed a crash when changing rooms away from the ship's cabin sometimes.
- Fixed various crashes related to pirate attemping to pick up dropped cargo.
- Fixed a crash sometimes caused when an email was downloaded.
- Fixed a crash when moving through broken modules in the engine room.
- Fixed a bug where you couldn't click on stars, even if they were visible over 'fog'.
- Fixed a bug where sometimes generating a new bounty would crash.
- Fixed a bug where the date/time in the year 44a was shown during tutorial with the tablet open.
- Fixed a bug where the EMCON physical toggle-switch on the Proxima-class wasn't working.
- Fixed a bug where UI beeps, especially on space stations, didn't always play.
- Fixed a bug where loading a game when you are docked with a jumpgate sets the wrong UI border colour.
- Fixed a bug where buying a second sensor, weapon or other similar modules will leave them disconnected at first.
- Allowed pagination of selected note in player's PDA.
- Fixed a bug where engineering screens would say UNKNOWN instead of CORE when you'd clicked on a module containing a reactor core.
- Fixed a bug which made a Hap Node in a Remora RCS module unclickable.
- Fixed a bug which prevented you from progressing in the Qian Block conversation.
- Fixed a bug causing Okwui Ways to never appear (a different one - there was more than one).
- Fixed export which allowed you to sell certain goods infinite amounts of times.
- Modified the DH30 Comms module so that a component on one arm can go down without breaking the whole module.
- Fixed a bug where you could sell the weapons you retrieve for Nick Fourier infinite times.
- Fixed a bug where Buffalo Hargreaves would remain at the Douros airlock after you'd already dropped him off.
- Fixed a bug which made the Nick Fourier mission to find the wreck of the SS Pamir unfinishable.
- Prevented Harry Vuong from appearing on Assayer if you'd continued the Nick Fourier thread of the mission instead.
- Fixed crashes in the Sam Kasrils mission and Herschel Li / Martha Meitner mission.
- Fixed a crash when you read the PDA note about the first mission from Avelina Dembo.
- Fixed a crash which would sometimes happen when reading the ship logs of the Caliban.
- Updated Infopedia entry for the Christmas Tree.
- Added Infopedia entry for the PCE Master Alarm.
- Fixed bug where Asterin Allas would complain about taking too long to get to Crassus after you'd already dropped him off.
Alterations:
- Changed the order of tabs on the PDA basd on most-used.
- Slight improvement to the ship's log screen.
- Made pirates react if you try to steal cargo they are attempting to collect.
- Made space stations sell more components by default.
