Current Version 16.3.0
[Gameplay] Fixed an issue where Intimacy Quests cutscene gets duplicated.
[Gameplay] Fixed a bug where Capsicon plant is not updated when harvested.
[Gameplay] Fixed an issue where the Unikoz on Baffin Isle has the wrong stats.
[Gameplay] Stops Magnus from being able to enter the Hotspring
[Gameplay] Fixed an issue where Magnus attacks are not following mouse position
[Gameplay] Fixed an issue with wrong animations playing while riding magnus
[Gameplay] Fixed issue where cutscene after defeating Agriz doesn't trigger and quest gets stuck.
[Gameplay] Fixed and issue where petting/talking sequence doesn't trigger when interacting with magnus.
[Gameplay] Fixed mining ore placement to prevent it from going out of bounds.
[Gameplay] Fixed an issue where Rune skills can be triggered while riding magnus.
[Gameplay] Fixed Fangmist regular attack not causing any attack.
[Gameplay] Fixed duplicate monsters on Sandy Beach.
[Gameplay] Fixed an issue where players are unable to retrieve, trigger or update quests.
[Gameplay] Readjusted quest monster level in Momochi Nest.
[Gameplay] Fixed a bug where a copy of a magnus still remains in the barn when recruited in party.
[Gameplay] Fixed farm interaction and data registration.
[Gameplay] Fixed an issue where fainting during Goblin event will cause the game to freeze.
[Gameplay] Fixed an issue with Edna intimacy quest where players will freeze.
[Gameplay] Fixed an bug where players are not able to recruit magnus after releasing magnus from a full Barn.
[Visual] Fixed an issue where Juicy Meat Rolls are missing from the Cooking Station UI.
[Visual] Added images to Folden Meat Goulash and Meat Goulash's 4th ingredient that was missing.
[Visual] Fixed Camera on Baffin Island not being centered on player.
[Visual] Fixed Baffin Island's minimap size being too big.
[Visual] Fixed an issue where magnus from previous floors can be seen in the Barn.
[Multiplayer] Fixed an issue where the enemy's HP bar is still visible after its death.
[Multiplayer] Fixed inaccurate damage calculations when dealing damage.
[Multiplayer] Fixed Cutscene Trigger, where clients and host don't trigger at the same time.
[Multiplayer] Fixed UI visual pop-up not appearing for some interactable objects.We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!