[UPDATED]
- Work on the new stage system has been completed.
- New artifacts have been added.
- You can now control Animation in the Gallery.
Some scenes have limited control due to Ragdoll issues.
- Animation of the Merchant's intimacy level 5 has been modified.
- Firing has completed the Spanish translation! He made a miracle of finishing the translation in just a few days.
- You can use French translation. But it's not done yet. The French translation is being delayed because Ventborne is busy. It wasn't complete, but I thought it was right to release it. :)
- Now you can meet combat, chest and merchants with low probability in the "?" sector.
[BALANCED]
- Rapid Missiles has been changed from Volatile to Extinct.
[NOTICE]
- I worked new stage system in a completely different way. The new stage system focused on the experience of exploration. Users can explore as much as they want, so they can either kill all the enemies on the floor or take the strategy of moving up to the next floor at the shortest distance.
- I hope that the new stage system will fix the previous stage bug :)
- The new stage system is one of the new challenges, rather than a fixed one. Depending on your comments and suggestions, it can changed or return to the previous system. UX may be complex or difficult to understand for the system. I ask for your feedback at any time. :)
- Too many changes have been made to how save files are organized. You will not be able to continue the previous version game. I'm really sorry.

