Beta 1.3.1 Patchnotes:
- Testing with SynchronizeWithVerticalRetrace (V-Sync) = false.
- Changed Player Movement Vector to use DeltaTime in calculation.
- Changed Enemy Velocity Vector to use DeltaTime in calculation.
- Changed SpriteSheetEffect to use DeltaTime in animation play speed.
- Changed Player Firing Rate to use DeltaTime in calculation.
- Added Vsync Toggle functionality to Options Menu. Only displayed from main menu.
- Changed how options.ini is read to prevent any errors when there are unwanted changes to the file, or any new changes added to it.
- Changed Main Menu Scroll Rate to use DeltaTime in calculation.
- Screen Offset Edge Scroll now has a buffer to prevent edge tearing due to high FPS float movement numbers.
- Changed Player Edge Scroll Rate to use DeltaTime in calculation.
- FPS Display and Options Menu FPS Toggle added.
- Gravity and Wind Effect now use DeltaTime in calculation.
- Fixed tutorial text for weapon selection on controller.
- Player Acceleration Changed to just instantly hit max speed. This is due to Acceleration snapping if FPS drops significantly.
The VSync toggle was something I have been wanting to add for a while, so that FPS cap is unlocked. This patch was focused on getting everything away from Framerate dependency. Now everything runs off DeltaTime so that even when there are framerate changes, it still runs the same.
What's Next
I am aiming to get the inventory overhaul and the health pickup change in the next patch by this Friday.
Thank you all
Luke Parisi
