Beta 1.3.0 Patchnotes:
- Added Enemy State List instead of Singular State. This allows for enemies to be in multiple states at the same time.
- Split State Images from Enemy Image. Multiple Enemy States will display their appropriate State Image on top of the Enemy Image.
- Added Freeze State Image
- Added Poison State Image.
- Added Poison State Animation.
- Added On Fire State Animation.
- Added Electrified State Animation.
- Added Confused State Image.
- Added Random Variance to Enemy Images. Enemies spawned will pick from one of the images to use.
- Added 13 New Zombie Enemy Images.
- Added 20 New Alien Enemy Images.
- Added 11 New Runner Enemy Images.
- Added 15 New Robot Enemy Images.
- Ghost Left at 1 Image type.
- Changed Feet Image for Player and Zombies.
- Changed Flamethrower Bullet Image to match the On Fire Effect.
- Moved all Enemy Targeting into Enemy Class and into one Pathfinding Method.
What's planned for next few patches:
- More Costumes
- Trap / Walling Weapons
- Destructable Wall Bullet Types
- Inventory Display Overhaul
- Level Selection Display Overhaul
Thank you all,
Luke Parisi.
