
https://store.steampowered.com/app/821290/RUNE_II/
Welcome back to Midgard, warriors! In preparation for our Steam launch next month, here’s what we’re working on right now:
NEW VOICES

Our brand new voice acting cast has over 2000+ updated lines of dialogue. We’re very pleased with how immersive the world of RUNE II has become with a fully voiced cast of characters. We are in the process of adding a few more characters and voices to round out our cast, as well as adding additional audio effects to RUNE II’s voices and gameplay.
MULTI-SLAYER

We’ve added support for UPNP networking in RUNE II's multiplayer modes. This means that we can now automatically add port forwarding options without you needing to open ports manually on your firewall and router. It’s never been easier to host a RUNE II game -- just enter a hosted game name at the bottom of your Character Selection in the Campaign menu. You can find more information about our multiplayer at rune2.com/multiplayer.
As part of our roadmap we will be making improvements to RUNE II's PvP experience. More to come on this topic soon!
CONTROL YOUR DESTINY

We’ve heard that you want to play RUNE II on a gamepad instead of a mouse and keyboard. We are working on full controller support. At the time of this post, we have partial controller support in, with full functionality throughout the menus and game still to come. We’ve got a bit more gamepad work to do internally before our Steam launch next month.
RESPECT YOUR ELDRSTADTS

We’ve got 3 brand new dungeons in RUNE II and we’re putting the finishing touches on one more dungeon for next month’s Steam launch. You’ll be plundering the depths of Eldrstadt Castle to retrieve an ancient norse artifact. Be warned, not all who enter Eldrstadt Castle make it out alive...
TIP OF THE SPEAR

We’re wrapping up performance improvements, Steam support and integrations, balance tuning, bug fixes, stability upgrades, optimizations, UPNP support, engine dials, user interface and user experience polish, and more.
In addition to everything above in our 2020 roadmap, here is a complete list of all the work we have done within the last year of development on RUNE II:
- SIGNIFICANTLY increased optimization and frame rate
- Greatly improved combat, blocking, and added parrying system
- Added 200% more new landmass
- A brand new tutorial
- Redesigned stamina system
- Bloodlust system
- Added skill tree (and the 29 skills that go along with it)
- 1 new inherent skill
- 4 new core skills
- 6 new Thor skills
- 6 new Odin skills
- 6 new Hel skills
- 6 new Heathen skills
- Brand new narrative and campaign
- New voiced NPCs (previously there were no open world NPCs you could interact with, only gods that talked at you)
- New Villages
- Horde mode events
- Brand new main and side quests
- Removed repeatable ages and the Ragnarok Timer
- Dungeons
- Boss fights (not just fighting Loki 22 times)
- Rebalanced enemy difficulty and greatly improved enemy AI
- Added a dodge roll based on community feedback
- Greatly improved animations
- New weapon types
- Improved player progression
- Improved one-click co-op experience (previously had to rent a server to play co-op)
- Revive system in co-op
- Updated User Interface and User Experience
- Added attribute points
- Overhauled the old hunger system (now gives health regen when full, no negatives when hungry)
- Updated visuals across the Ages of Ragnarok
- Added destructible buildings
- New bifrost gate attunement respawn system
Still have a question about RUNE II? We’re holding an Ask Us Anything in our Steam Community Forums. Bring us your questions!
On behalf of everyone on the RUNE II development team, thank you for your support on our indie game RUNE II. We can’t wait for you to experience RUNE II when we launch on Steam next month.
https://store.steampowered.com/app/821290/RUNE_II/
