Source: Steam Community (opens in a new tab)
Change log
- Redesigned Enforcer's Multiply to be more fair
- Fix commander not going up as AI
- Heroes from attack/support/defense gain 4/3/2 ATK per level instead of 3 and 50/70/100 life instead of 70
- Fixed when quest name would be reset to the oculus username after a game
- Healer heal missiles timer changed from 40/35/30 -> 45/40/35 and heal missiles values changed from 125/175/225 -> 100/225/350
- Whisker's hook adds extra cats to the cat army, these are released when the cat army is triggered ( NOTE the release of Whisker's army stops when hero is disabled/hooked)
- Commander removed limit distance on merging unit as it felt "broken"
- Changed map center for pc and quest 2
- spawns and base have a shield and if there are no units withink 20 meters ( about 60 feet) radius, the shield is up
- Commander there is only one range indicator for all abilities, they have identic range 40 metres (about 120 feet)
- if user doesn't play private game, the "inform me of a public lobby" is selected automaticaly
- MVP calculation death counts as -1 instead of -3
- fixed when some heroes would face incorrect direction on the MVP stand
- changed Rage's upgrade skill tree to contain upgrade of damage