Source: Steam Community (opens in a new tab)
Change log
- - Fixed Marker staying on the map if it is attached and Interceptor dies at the same time
- - Fixed ranking at the end of the game having incorrect position
- - Fixed - vive snap turn didn't work when dead
- - Show X over all abilities when Sparkle time is active
- - Fixed Behemoth not being able to collect pickups with secondary weapon
- - Fixed when teleporting or hooking a hero to the jungle teleport would not teleport the hero to the other side
- - Fixed when AI heroes would teleport back when player would be killed
- - Fixed when Behemoth's ultimate ability (would turn all allies invincible)
- - Fixed flat screen not able to do dash
- - Fixed Change log previous button not working + alignment
- - Removed smoke from Creeps and turrets
- - Base tower is now invincible
- - Fixed when bonus damage from the skill tree wouldn't be added but replaced so getting bonus damage 10 and then 20 wouldn't be 30 but 20
- - Added safety check for jungle collectibles not dropping
- - Pickups can be collected also by an explosion ( not only by the projectile ) of a secondary weapon
- - Ai shoot pickups on the ground from Hard difficulty
- - Fixed on flat screen Q wouldn't upgrade left bonus
- - Fixed when time lord's "Time Resistence" missiles would fly through friendly heroes
- - different effect if I or another hero collect pickup with a secondary ammunition
- - different end game effect
- - fixed when stack passive ability wouldn't be visible on network players
- - Whisker's army accelerate faster
- - piskups shouldn't fall through walls now
- - change game over position so other heroes are not blocking my view
- - fixed when shotgun heroes could damage themselves
- - pickups can be shot with a secondary weapon except shotgun
- - added icons of skills that are affecting heroes/creeps
- - hero can press ? next to the abilities that affect me to see the description