Source: Steam Community (opens in a new tab)
Gameplay changes
- HANDS
- [Eforcer][Bot swap] changes enemy unit into 1/2/3 friendly units
- [Eforcer][Multiply] change number of missiles from 4/6/8 to 5/8/11
- [Behemoth][Shield] instead of reducing damage, will now heal by 30%/60%/100% of the damage taken for 5/7/9 seconds
- [Behemoth][EMP] new functionality, after 2 seconds of the spawn, a part of Behemoth will move foraward, creating an explosionswith radius of two metres on each contact with en enemy unit so if there are two units next to each other they will take a double damage. each unit is also disabled new explosion damage damage 75/150/225 disable duration 4/5/6, a damage is executed on each contact.
- [Time Lord] Time controll and time resistance are now one ability,
- [Time Lord] Critical collector, if you shot a critical, you have a bonus damage (5 / 10 / 15) per critical for 5 seconds, Example: if on level 2 you hit a critical you will get 10 bonus damage for 7 seconds,
if within these 7 seconds you hit another critical, your bonus damage will be 20 and then the counter is again set to 7 seconds. If you don't hit any critical within the next 7 seconds, your bonus damage will be set to 0
- [Interceptor][Marker]Marker now also intercepts incomming bonuses so if you hit an enemy and the enemy hits a bonus, the bonus will be sent to you
- [Healer][Spikes] - changed stun duration from 2.5/3/3.5 -> 3/4/5 seconds
- [Healer][Healing missiles] - Changed healing from 100/125/150 ot 125/175/225
- [Hook] Hook is now automatically equipped on level 1
- [Feature]added snap to a target when aiming with an ability at a hero/creep
- [Feature]added by default arc teleport and straight teleport is an option in the menu
- [Feature]When [Hook] is equipped, we can see an estimation if it will attach or not
- [Feature]DAMAGE REPORT ( can be seen any time by clicking the button under the hero and is shown automaticaly after death)
- [Feature]Show how many experience are needed for next level in the menu
- [Feature]Added ammo convertor to the ship, flat screen press G/H to convert grenades/rail ammunition
- chain ammo collects pickups as well
- [Design changes] add controlls to the menu
- [Design changes] Enemy cores are always red, friendly cores are green
- [Controlls]Left hand grip equip hook, grip again to unequip
- [Controlls]put your grenade launcher next to your head ( left side ) to stock for later missiles, do the same to reequip them later on - if you die you will loose the ammunition you have stocked for later
Fixes
- [Interceptor][Marker]fixed when marker would sometimes fly through a unit
- [Interceptor][Marker]Fixed when marker would not be destroyed by a grenade
- show hero type in the score
- [Critical bug]added a double security to make sure that no players are healed once they leave the base camp
- [Critical bug]Fixed the hook
- fixed VR player rotation;
- mark better claimed powerups
- hopefully fixed the bug with hand menu that doesn't close
- Fixed - don't send whiskers abilities in the menu to other network players
- Assists damage given to a hero in last 15 seconds before dying - teset in score, stats, expBoard
- Fixed when experience bar was always on 75%