Version 0.2.0.38 is now live and adds the following (including the changes previously made on the public test version):
Gameplay
- Added critical hits (with 10% chance)
- Damage amount now displayed on screen
- Fixed fire ticking damage not added correctly
- Added sprinting with double-pressing forward (if you don't want to hold shift all the time)
- Added flashing yellow screen border on low hunger
- Added flashing red border when receiving damage (can be turned off in settings)
- Added/fixed local (planet) and say chat
- Added craft all button
Graphics
- Added support for blocks glowing in the dark - currently only used by mushroom gills and luminous planks
- Higher render distances up to 1024m are now available in the settings, but they require a very high-end PC
- Added render scale option (SSAA), currently does not work well for stars when set to greater than 1
- Added specular lighting
- Added smooth ambient lighting (needs to be activated in the settings if you've previously started the game, lighting may not work correctly at chunk borders yet). The options "smooth", "smoother", and "smoothest" determine the resolution at which the ambient lighting is rendered, but the result does not differ in most cases.
- Fixed ambient lighting update sometimes turning the whole chunk dark when blocks are placed or removed
- More fixes for ambient lighting rendering
Technical
- Improved loading and unloading times
- Fixed NPCs not correctly cancelling the interaction with the player when a quest is accepted/completed
- Fixed damage amount not "random enough"
- Added sliders for field of view, music volume, and environment volume
- Optimized shadows (not sure if it's actually faster, but it's definitely not slower)
- The universe seed is now saved in a separate file to make it possible to fix savegames in case something goes horribly wrong (e.g. PC crash due to overheating).
