Patch 0.2.1 is now available for testing on the public test version.
Main features
- New weapon type: Sword
- Tutorial quests
- Performance improvements
Gameplay
- New weapon type: Sword
- New abilities
- [Sword] Strike: Strikes the target, the player gains a stack of Furious, stacking up to 3
- [Sword] Smash: Smashes the target, once for every stack of Furious, consuming all stacks
- [Fire Staff] Flaming explosion: AoE, dealing 100% of the remaining damage of the target's burning effect + some additional damage to all enemies within 20 meters
- You now automatically gain weapon experience for the weapon type currently equipped whenever you gain experience
- Some quests now reward items
- Added tutorial quests (partly)
- New items and crafting recipes, especially bags for more inventory storage
Graphics
- Universe now rendered in the background of the loading screen
- Added option to render post processing effects in a lower resolution, resulting in about 25% and 50% more FPS for 0.5x and 0.25x, respectively
- Fixed some self-shadowing issues
- Particle effects
- Changed wind elemental effect
- New effect for Flaming explosion
User interface
- Added automatic positioning of UI windows
- Added abilities window (default key: J)
- Added inventory window with character equipment and multiple bags
- Added some filter options for crafting recipes
- Improved ability tooltips
- Added error messages when too far away, no target, not enough mana etc.
Technical
- Fixed some edge cases of smooth ambient lighting
- Added support for multiple ambient light colors
- Improved light update delay
- Shader performance optimizations
- Fixed particle timing issue
- Fixed damage amount displayed not being accurate in some cases
- Fixed aborting casts not working properly
- Fixed NPCs not turning towards the player when in melee range
- Fixed NPC melee range not correct in some cases
