Hello hunters!
First of all, we wanted to thank you all for the feedback that you provided us since the launch day. We tried to reply to every comment, but if we didn’t, be aware that we read every post.
We prepared a patch 1.0.5 that addresses most of the issues you found in the game. We fixed bugs and rebalanced the Corruption system (full patch notes are at the end of this post). This is definitely not the last update we will bring to Alder’s Blood, so keep the feedback flowing, we really want it!
Testing environment
To ensure the quality of the new updates we created a special testing environment for it. We created a special branch on Steam called “experimental”, where the new build will be uploaded. This branch is available to everybody and instructions on how to access it are listed below.
DISCLAIMER: We cannot guarantee saves compatibility between the two of the branches. The main branch saves should work on experimental just fine, but not the other way around.
How to access the experimental branch?
First, you need to right-click on Alder’s Blood in your library. Choose preferences and then “Betas” bookmark. From a dropdown menu choose “experimental” and wow, you just have access to the new branch.
When you would like to come back to the main branch, choose NONE - Opt-out of all beta programs.
Why we did it this way?
Since we are a small team of 6 people there is still a possibility that this update will not be perfect. We want to give it a spin for a few days in this testing environment and tinker a bit in various values, see your feedback and react with changes.
What next?
We will keep the update on the experimental branch for a couple of days and when we decide it’s ready, we will push it to the main branch.
We will keep this branch operating and use it to test some other ideas for balance, new weapons, items, and features. With your feedback, we believe we can make this game better.
After patch 1.0.5, we will introduce the first content update. It will feature a new hunter skin, more avatars and color variations for already existing skins. We will also add more random missions, so you can have more to do in between main and side quests.
Changes:
- Changed the way corruption is applied to hunters. Now only hostile hunter actions will build-up corruption. Corruption values on weapons have been readjusted, and the negative traits threshold has been increased.
- Changed Hangman’s Finger Charm to decrease the corruption build-up on a hunter who equips it. Multiple charms of this kind can be equipped to increase the effect.
- Small changes in damage values/stamina costs on Double-barreled Shotgun and Marksman Rifle.
- Added a button to the options menu on missions to open the Codex.
- Added “E” keyboard shortcut for weapon swapping.
- Updated City’s Outskirts graphics.
- Re-enabled ironman mode.
Fixes
- Fixed broken cinematics during some of the missions.
- Fixed an issue, where taking a freshly recruited hunter on a mission cause various issues.
- Fixed “Critical Damage” sound not taking sound settings into consideration.
- Fixed weather widget tooltip not showing up.
- Fixed an issue, where a monster walking through multiple traps would freeze the game.
- Fixed “Kill all monsters” objective counting non-killable enemies.
- Fixed sleeping enemies getting awake on save load.
- Fixed conversation voices not being affected by the Voices sound volume slider.
- Fixed an issue with stat-based Steam achievements.
- Fixed a couple of missing and wrong translations.
- Fixed strategy voices and weak damage indicator not respecting game volume settings.
- Fixed mission restarting killing hunters in the next loaded save.
- Fixed autosave using only the last save slot.
- Fixed darkness morphing any enemy (even those essential to an objective).
- Fixed older saves missing on new events.
- Fixed resisted damage text being too small.
- Fixed Deathwalker status indicator.
- Random events are temporarily disabled.
Thank you and stay safe!
Your Shockworks
