
Welcome to the devlog of july. This past month has been used to fill more of the small gaps I still have in the game, and updates to already working parts.
More story missions
From the beginning of the game you're tasked with a mission. To find your way back and confront your father. For this you're getting story missions which slowly but surely will get you closer to this end goal. The stories in Stardust are varied in challenge and size and some of them, needs a lot of money to succesfully execute. I wont spoil anything regarding the story line, but I can assure you, that they wont be boring. So far I've done some 70% of the story missions, so it's all shaping up. I'm looking forward to developing the grand finale, and you're in for a treat :)
Autosave

Whenever you land on a planet, the game will be saved in an "autosave"-slot. This is to help you quickly get back to the last planet if you should have the misfortune of dying there.
Tutorials

After the first alpha-tests of the game, it became clear that the player has a hard time figuring out what to do when starting out for the first time. So I've spent some time adding tutorial dialogues to various areas of the game, which will popup and give a small introduction to the action at hand.
Planetary information

All stations provide planetary information, which give you valuable information about the place you're visiting. This can also give you a clue as to what commodities to bring along for a better price.
Universal average on prices

Speaking of commodities. Now you can see the universal average on selling prices for all commodities. This is good information when deciding whether to sell your stuff on the current station. It's all about profit, right?
Fullscreen/Windowed

I've also added the ability to change between fullscreen and windowed mode for the game, as I know some people enjoy playing in windowed mode.
All the other stuff
Apart from the areas mentioned above, I've also been working on the following:
- More reporting on your income/expenses, bankloan and shares
- Alien critters to infest various parts of the universe. Some are nice, and others a real pest
- Bug fixes from reports from the test team
- UI improvements
I believe this is all for this devlog. Hope you've enjoyed reading it. And as always, feel free to give it a thumbs up or comment it.
You are also welcome to join the Discord here to chat with the developer and the testers
