April 2021 devlog
Hi there,
since march I have been all over the game, doing changes and additions in all directions - But all is needed in order to give the best experience for the game. Here are the highlights of the previous month:
Mining permits

You can't just fly around and build mining stations anywhere. You need permits to do it. At every station, you can buy a permit, which can be limited to only one planet, and with a deadline or it can be a wildcard, you can use everywhere. A mining permit grants you the rights to build one station. And you can buy all the permits you like. Mining asteroids won't require permits.
Mining station maintenance

Once you have your mining station set up, you can customize the look of it, and how it operates. It is also here you can upgrade your station to be even bigger and more profitable.
Defensive mines

The defensive mines are a great way to protect what is dear to you. You can carry up to 8 mines at a time and deploy them using one of your secondary actions functions. The mines are magnetic and will get pulled towards all ships close by (incl. your own!). They explode when close to a target and shoots our deadly darts.

Cluster bombs
The same goes for cluster bombs, with the biggest difference being that the cluster bomblets have no magnetic abilities, but they WILL explode when a ship is close to them.


The story and missions
Even though Stardust Origins is a game where you choose your own adventure, there's an unfolding story going throughout the game. You need to complete this story in order to win the game. But its up to you how and when you do it. A lot of story missions have already been implemented (I'm not going to reveil how many), but lately I've added story mission 5 and 6 and can tease a little bit about one of them.

I believe that is all for this devlog. As you can see, work is still ongoing, with updates almost every day. You can follow me on Twitter @Petskull where I post all updates.
You can also join my newsletter to get news on the development and to get tips and tricks for the game not mentioned anywhere else.
See you in the next devlog!
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