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Alpha 0.9.3 changelog

Yarr!

The past two weeks we have been hard at work at improving the overall quality of the game. The game should be a lot more responsive and a lot of nasty bugs with players joining game and lobbies are gone!
Also a completely new lobby has been added to the game, let us know what you think of it!

Here is a detailed rundown on the updates:

[NEW] Added new lobby; tavern.
[NEW] A slider to control the volume of the voice chat has been added to the settings. So you can mute those pesky teammates if needed.

[FIXED] The loading time between going from a lobby to a game has drastically been reduced.
[FIXED] Lightmapping data is now properly applied ingame, resulting in an increase in performance and a better looking environment.
[FIXED] Ship floor collisions have been updated, you should no longer be able to fall through the floor randomly anymore!
[FIXED] The lobby finder won’t display lobbies that don’t exist anymore.
[FIXED] Returning back to the lobby after completing a game no longer randomly crashes.
[FIXED] Default volume levels have been corrected. No longer will your ears be plagued by extremely loud sea sounds!
[FIXED] Quickturn on the touchpad has been improved and is easier to execute.
[FIXED] Game sounds on the start island will now play correctly.
[FIXED] The game will now start after 90 seconds, regardless if players are still loading. This will fix a lot of issues with players stuck on the starting island.
[FIXED] Network code improvements.
[FIXED] Minor bug fixes.

[UPDATED] The lobby user interface has begun a rework, starting this update it will undergo a process of reworking, this could take a few updates.
[UPDATED] A character’s arm and leg movement have been improved.
[UPDATED] The doors in the captain’s quarters have temporarily been fixed. They no longer will cause the ship to crash.