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Project pipeline, Astraea, The Black Dungeon, and JKGames

Hello! It's not often I do announcements like this (never, even!) but I know that my games have a small following who I'm sure would be interested in seeing what I've been up to:

Knight Bewitched

Knight Bewitched is available on the Google Play Store for $1.99..

In the past two months since its release I've fixed plenty of bugs and updated the UI to be more responsive and less intrusive during battle scenes.

Knight of Heaven: Finding Light

Finding Light is also now available on the Google Play Store for $1.99! It will be on sale for just $0.99 until July 18.

The prefix "Knight of Heaven" was added mostly to help it appear in search results, since searching "Finding Light" on the Play Store yields a bunch of flashlight apps.

In its mobile transition, Finding Light was updated to have a wide-screen resolution. It is slightly easier (though about the same difficulty in Hard mode) and has a few numbers tweaks on equipment and stat growths, but besides that is identical to its PC counterpart.

One last thing on Finding Light - it is also available on Itch.io for $3.99 ($6 cheaper than Steam!)

The Black Dungeon RPG (formerly Mari and the Black Tower)

Mari and the Black Tower was my first game; it was originally built to be an Android release, but was eventually transitioned to Steam before falling into obscurity.

Early this week Mari and the Black Tower will be re-released on the Google Play Store for $1.99 under the name The Black Dungeon RPG along with a few big changes:

  • Massive dialogue overhaul - almost every line of text in the entire story was revised and is now up to my current writing standards
  • Torches were removed from the game, "dark rooms" are gone, and Lighting Effects are turned off by default*
  • Updated window graphics and font
  • The Marauder and Horn Artist have new passive abilities more suited to their roles
  • Compared to its previous release, will have significantly improved controls (the same as the other two games in the series) and some performance improvements
  • Overhauled quest log to make it easier to change in case the game receives any content updates (in general, the game was set up for content updates if demand calls for it)
  • Select memes are now slightly more relevant

*The change to lighting effects was necessary to lower the game's system requirements for mobile devices. Lighting effects can still be turned on in the options if you're using a high-end mobile device.

Besides these changes, the story and game play remain almost completely unchanged.

I currently don't have plans to update the Steam version of Mari and the Black Tower, though I can if there is somehow demand for it.

The release of The Black Dungeon RPG will complete my jRPG suite for Android. Each game is $1.99 and will very often go on sale for $0.99, so if you're a fan be sure to pick them up!

--Provided, that is, you're using a good mobile device that can handle them, as though the games were relatively easy to port to Android, the engine they run on isn't well-suited to the processing power most mobile devices provide.

Jkgames.net

I now have a website! The purpose is mostly to list my games (as well as any upcoming games) and to write about indie game development when I feel like it. There's not a whole lot there yet, but it's sure to be updated plenty in the coming months

What's next

Normally I don't talk about upcoming projects. I have a good reason for this - in the past six months I've started on four separate projects and cancelled them for one reason for another.

From a story about an enslaved mistress and a demonic concubine featuring the Knight Bewitched graphics set, to a modern-day setting starring four kids including a certain young girl named Abigail, to a first-person-labyrinth-explorer DnD-style game that was nothing like anything I'd done before, none of these games made it past the first 25% of development, so if I'd announced them previously it would've been a bad time.

That being said, I think I've made enough progress on the next (and possibly last) game in the Ambrose series, Astraea that I can officially announce it:

Astraea will use the same graphics and sound set as Finding Light (though in full color), and will take place ~10 years after. Astraea will feature a skill tree system (pictured above) an updated crafting system, new and returning characters (Finding Light fans might recognize the one pictured above!) as well as the full world of Ambrose:

Fans of Knight Bewitched are sure to notice the similarity, but alas, since the 20 years that Knight Bewitched took place and the massive flooding that took place in Finding Light, the world is quite different and ready for one last adventure.

Anyway, that's all I have to say for now. If you have any comments, or bug reports/suggestions for any of my games, you're always free to email me at [email protected] or leave a comment here (I'll try to remember to actually read them this time - this is why I usually stick with email)