Source: Steam Community (opens in a new tab)

Updates
- The fog circle sizes have been reduced as they near the end of the game.
- Hitboxes have a major rework are now tighter to the player’s shape and animation. This change should significantly improve hit accuracy.
- Skydiving controls have been tweaked to make it easier to land where players intend from far distances.
- Updated the text color presentation for headshots.
- The first fog circle will no longer appear on the map before players have landed (testing).
- We’ve added the following languages to the game: Traditional Chinese, Simplified Chinese, and Korean.
- Removed the Emote keybind. Emoting can be accessed through the VGS system by pressing (default) V, then E.
- SEA and Australia servers have been placed within the Asia & Pacific Rim play region. Players will be grouped by ping and assigned a corresponding server if there are enough players queueing in that region. Our goal here is to ensure players can get into matches even at times of low population.
- Implemented improvements for server performance (more still planned).
- Implemented enhancements to anti-cheat (more still planned).
- The Deploy Turret ability has been added back into the game.
Gameplay
- Changed helmet to give headshot protection: epic 35% / legendary 50%
- No longer grants cooldown reduction
- Changed starting health to 1500, 100 armor
- Add 50 armor to each armor parts (so at max you get 1500 armor with 350 per each piece).
- Armor scaling is 200/250/300/350.
Weapons
- Auto Rifle, Clip size increased to 30, damage increased to 90/108/126/144.
- Burst rifle damage increased to 125/150/175/200.
- Shotgun
- Can now headshot for 50% bonus damage.
- Sniper Rifle
- Headshot bonus damage increased from 100% to 150%.
Bug Fixes
- Fixed a bug where teammates do not see the same elimination count.
- Fixed a bug where multiple players on the team appeared with a yellow marker if one player disconnected.
- Fixed a bug where the weapon elemental icon did not appear on HUD.
- Fixed a bug where players could get duplicate potions.
- Fixed a bug where if the player dismounted after using Smoke Screen, they would stay invisible.
- Fixed a bug where players stayed invisible after using Withdraw.
- Fixed an issue where the Jailbird chicken skin wasn’t displaying correctly.
- Fixed a bug where mounting at the end of reload made the crosshair disappear.
- Fixed a bug where reload UI would get stuck on screen.
- Fixed a bug where revive timer was inconsistent when switching between players in spectator.
- Fixed a bug where two players could acquire the same chicken trophy.
- Fixed a bug where the Engineer’s Thrust ability was not functioning properly.
- Fixed a bug where ammo counts were not updating for ammo-less weapons.
- Fixed a bug where crouching on the starter island resulted in the player crouching after skydiving.
- Fixed a bug where players could equip lower rarity class movement abilities.
- Fixed a bug where landing animations were not playing after skydiving.
- Fixed a bug where players could hear and see landing effects while in the zeppelin.
- Fixed a bug where damage reduction granted from helmet were not applied to armor.
- Fixed an issue where there was a missing MSG ID on the Main Menu.
Currently Investigating
- Players can hear chicken jump sounds repeatedly.
- Crouched players appear standing in relevancy.
- Pre-game lobby music is too loud.
- Players can hear chest opening sound when no chest is opened.
- Issues with potions.
- Issues with Mage abilities.
- Long Bow can no longer headshot.
- Issues with remapping the num0 item.