
Hey everyone! I’m Anna and I’m one of the developers on our second upcoming DLC: Supraland: Six Inches Under!
It’s been a while since we talked about it, but it’s time to change that! Since the last dev blog we have made some big improvements, and in this post we’ll cover the same points as last time but highlight all the exciting updates.
Economy and Balance:
We have significantly changed the game’s economy over the past few months. These changes account for new rewards from chests (more about this later) and the introduction of lots more combat. We feel we have struck a good balance between teasing you with new upgrades and actually obtaining them!
Chests
For chests, we tweaked how they function to ensure they are always exciting and give you cool stuff. In order for this to be the case we’ve made some big adjustments. For example: if a chest gives you increased health regeneration, we’ll make sure you actually have the base upgrade before giving you the new one. This prevents you from getting upgrades that don’t help you and ensures you keep getting useful stuff!
We’ve also gone ahead and hidden some of the best surprises inside chests. You’ll really want to explore every nook and cranny in Supraland: Six Inches Under... There might just be a secret, inside a secret, inside a secret, inside a secret...
Combat
A key focus for the last couple of months has been the introduction of more combat to the DLC. For Supraland: Six Inches Under we’re taking a completely different approach to combat than in the base game – or in Crash.
Supraland: Six Inches Under will feature completely new enemies, some of which will require new strategies to beat. Improvements to the game’s combat include a completely new gun that works very differently from the gun you’re used to!
A lot of this new combat work has been undertaken by our newest team member, Stuart! We’re delighted to have him on board :)
Clear goals
Another big change to Supraland: Six Inches Under revolves around the player’s goals within the experience. We have gone over the entire DLC and streamlined the dialogue, as well as implementing first iterations of the game’s bigger cutscenes. Every area has been passed over and adjusted so it feels just right. We’ve moved puzzles around, increased some areas in size, decreased others – countless elements which should help you find your own goals and have fun.
Console releases
As you might have noticed, we released Supraland on Playstation 4, Xbox One (including Game Pass) and Switch last week. This has also taken quite a bit of work from a programming perspective, and we’re still working on getting the PC Game Pass version ready. This has also forced us to upgrade our engine version, which allows us to use some of the newer features. This may also give you a (small) performance increase when the next update comes out.
Please note that, at this time, the DLCs are not included in the console versions. The codebase used for the console versions branched off from our main development base almost a year ago – it is now nearly impossible to make the DLCs compatible with this version. Our apologies if this is a disappointment for any of you.
Playtime estimation
We don’t really have any updates here. As we’ve been working to improve various aspects of the game, we haven’t had a full playthrough of the DLC in a while.
“Sneak” peek
https://www.youtube.com/watch?v=h_AZNXMtjvs
Further updates
To stay updated about everything SupraGames is doing, click the "Follow" button on our developer page: https://store.steampowered.com/dev/SupraGames or join our community Discord page: https://discord.gg/Ccd9ZT9
We can’t wait to share Supraland: Six Inches Under with you once it’s ready to release!
Thanks for reading!
- Anna
