DLC1 is almost playable from start to finish. By the end of the week I should have an alpha ready and after some internal testing it should be able to go out to beta testers! There are so many creative and absurd ideas in there. I can't wait to see your reactions to them.
The only part that is really missing from DLC1 now is the ending. Apart from that, the economy is not done at all. You'll need certain amounts of coins and and other things at certain moments and I need to make sure you can get them or you will get stuck. It's just editing numbers, but I need to know which numbers to put in. The internal tests should let me balance those values, so nothing terrible can happen.
We will still fill in more non essential stuff here and there, but that's not too important. At first it has to be playable from start to finish. In Supraland 1 it was easier because it was basically a linear structure, so you testers could see the game progress over the duration over year, getting close to the end step by step.
This new campaign however has a very different structure, so it was impossible to let you participate much earlier. You would just have been lost in a mess.
Apart from that, we're really worried about the difficulty. So many puzzles seem so hard. But upon launching the DLC we'll warn players, that finishing the main game is highly recommended! It would be foolish to play DLC1 without prior knowledge.
See you soon!

