Today's update brought a new button tutorial system. This basically shows the buttons that are actually binded to a certain ability, whenever I want it to.
You cannot set controls yet yourself, but once you can, this system is already there and shows the correct keys. It also can see if you're using gamepad or mouse/keyboard and shows the approriate keys.
All new abilities and the tutorial at the start use this system to show you the necessary buttons until you actually solved the situation.
In the starting tutorial I replaced the last "puzzle" with something new. The last part required you to carry a stone and use that as a ladder to get up. Which is a mechanic that is NEVER used in the entire game after that. That part of the tutorial is only supposed to show you that you can carry certain items around with the "use" button. So the new tutorial does just that and only requires you to put the stone onto a button which then opens a door.
You might have noticed that in the new region I spawn a shitload of enemies and throw them at you, but you just kill em within seconds with a few combos. As satisfying as it is to kill so many enemies at once with a combo, I'm now starting to create new enemy types. They will have different behaviours and take lot more damage. I'm thinking 200+ (the current ones have 20-60). So you will actually have to focus on combat again and can't just flip even the biggest army away as if it's an annoying fly. Of course it's also part of the game design that I reward you this way, so you can actually combo-kill entire armies. But just at the right moment, I hope, I will introduce new challenges.
I also might make the part after the purple crystal much longer. It's really short at the moment and ties back into the battery puzzle part before pretty quickly.
In the battery puzzle region you might notice a lot of empty spaces. I left them on purpose, because I learned in the previous parts that I often want to cram in another puzzle or secret but then I have no more room. So this time I just left a lot of room and I have a few things in mind that I will put there.
Thanks for testing guys. You help me so much finding so many bugs!
