
All parts of the game are now included and in beta. All achievements can now be obtained. If you can get out of bounds anywhere, it now matters and you shouId please let me know, because there shouldn't be any OOBs anymore. I changed a million things in this update; here is the list:
- Added a 2nd part of the end boss fight which happens before the part that is already in the game
- Added lots of new optional goodies
- The locked part of Red Town is now officially opened
- Fixed that important NPCs get lost if you close the game while they are walking from one spot to another
- Lowered the enemy respawn rate dramatically in some regions
- Fixed music being too loud after loading game
- Cleaned up chest detector code, changed beep rhythm so it's easier to know when it's getting colder or warmer
- Hide chest detector when there are no more chests left
- Preventing fireflies from being carried across the entire map
- Fixed blue king not looking at his sound when returning
- Added "holy" sound when guy is accepted into chapel
- Detached "carry" text from brick during tutorial as it looked weird
- Less fog in shield generator region and in cave
- Changed endboss puzzle: not allowing player to use the jumppad; improved hints
- Made cube catapult puzzle easier in shield generator region, because the tree stump was too subtle
- Changed the way coins are dropped from enemies (they used to always flip quickly, now their rotation rate is random)
- Changed parts of the bonus puzzle next to where you get the stomp; the new solution requires advanced knowledge that you only learn much later but can already perform very early on
- Fixed that you can get to the stomp without solving the puzzle the right way
- Fixed that near the stomp there will be 100s of enemies when you first get there
- Changed some of the interiors of the locker room building
- Added a little secret next to the locker room building
- Made the continuing path next to the locker room building wider so it's more obvious
- Added new fast travel pads from the center of the map to the lava region; these will not get activated for people who already got the translocator before these were introduced
- Fixed that inserting the green moons can kick you up in the air
- Added the remaining achievements
- Fixed pipe travel visuals (you could see ugly parts inside of the pipe)
- Added new puzzle behind the Blue Ville castle
- Added Star upgrade in the farm house
- Demons now longer produce gore when dying, they make a lava explosion now
- Fixed that you could get locked in a part next to the locker room building
- Removed the pumpkin race
- Supraball players now get removed after the prison scene, people thought they need to provide them with something, but they were just there for fun
- The skeleton warrior has more health and his health is a bit randomized
- Fixed wrong text of armor upgrade
- Fixed small hole in Redtown where you could get stuck
- When you hover over a small button the pole is not highlighted anymore, only the top part
- Added a cable to the first door you need to open for your mom so it's more clear where you need to go
- Added the remaining last 2 heroes
- Added percent in save slot (will work after you save once ingame)
- Relocated a red moon crystal chest from the volcano building to the endboss area - replaced the other one with a new upgrade; will not work with old savegames
- Reduce savegame filesize
- Added language switcher in main menu (English and German work, Chinese and Russian still deactivated); German is 73% translated, rest still English.
- Changed puzzle in house near Supraball Pitch
- Changed something about the prison sequence
- Added rattle hag part to puzzle guide in community hub
- New powerups
- Added new NPCs near Blue Ville gate
- 3 NPCs in Desert2 region now only spawn after you get the gun
- Fixed Out of Bounds next to Red Town
- Made sure Rattle Hag can't get too close to the yellow pipe and glitch through it
- Fixed fake solution in Volcano 2 region
- Region where you get the stomp is now more hidden
- Fixed being able to jump from Shieldgen region into stomp region
- Fixed red guys walking around in Blueville before Endgame
- Fixed problem with electricity receiving antennas not disabling when losing power
- Fixed rank plates leaving a static shadow when moved
- Corrected fast travel pad behind locker room throwing you onto a tree
- Enemies will now be unspawned when they are far away from you; they used to stay forever and drain CPU
- Fixed being able to get caught in room near rattle hag area when using the translocator
- Fixed fake solution to getting into the crystal hall where you get the holy sword upgrade
- Fixed bug that allowed to keep the door to the crystal tower gun room open
- Less hellholes near red crystal
- Removed decorative wood pieces ear the 2nd last puzzle because they could be distracting on what to do
- Added NPC in red town catacombs after end sequence
- Removed distracting giant carrots in the volcano region that gave you a wrong idea about how to solve stuff
- Added new important upgrade in house near green moon door
- Added "burn wood" hint guy incase you didn'T solve the puzzle after 5 minutes
- Also added hint after 5 minutes in 2nd last puzzle
- Made cousin give you the key immediately on arrival, not only when you talk to him
- Should fix enemies showing a bunch of zeros rising over them for no reason
- Improved look of the text box you see when you pickup a new item
- Forcecube Telefrag damage is now 100 instead of 55, because the skeleton warrior can have up to 90 health.
- Adjusted volume of stone door sounds
- Mage can now shoot up to 9 projectiles but they are slower and they don't predict your movement anymore and they do a little less damage
- Fixed Demon Grunt's shield being the wrong way around sometimes
- Demon grunt projectile doing 20% less damage
- Changed font in tutorial button displays
- Removed steel elements in facility to change progression with float buckle
- Increased width of quest display to be able to carry longer quest lines in other languages
- Made cosmetic improvements to starting room/player house
- Fixed gun explosion being misplaced
- Improved look of gun splash damage explosion
- Small improvements in many places
