
- Added new area at the end with multiple new mechanisms that will not be explained; it might be way too hard to be fair, but I wait for your feedback!
- Strength upgrade is now mandatory to get out of Carrot Town Region; it's no longer optional to prevent design problems afterwards (because people would carry pickaxes through the entire map, which is no fun)
- Prevent 2 fake solutions in lava region
- Made acquiring the wooden crate easier in that lava region
- Improved lighting in lots of indoor parts in the entire map (lightmaps also got bigger, so the game files will be bigger)
- Enemy spawning timing changed; not all spawning at the same time but spread to up to a minute
- Added more gold nugget NPC reactions to receiving wrong stuff in his crate
- Fixed a way in Blue Ville to get over the castle wall before you are supposed to get there
- Fixed red queen being in front of blue gate after the story twist
- Changed "green slime" text to say "green acid" instead
- Made sponges, wood crates and steel balls unwalkable because you could move upwards as far as you wanted due to a glitch
