
- Reworked the shield-generator-region; made the progression more linear and less confusing
- Replaced puzzle where you had to place a forcecube onto a button while midair with another puzzle
- Added another puzzle behind the locker room building
- Added more signs telling you where the main objective is
- Added "Full!" animation when you try to pickup coins but your wallet is at maximum capacity already
- The awesome meter will no longer drop when you die, because in the near future it will be a necessary value, so I can't let it drop too low and with that prevent progression
- Fixed sponge being too heavy to pull it with the force beam once it was filled with liquid; hence you were not able to get the strength upgrade
- Fixed that carrot-removal wasn't saved
- Improved CPU usage performance; lots of things were calculated even though you were very far away from them
- Potentially improved GPU usage
- Improved lots of small things
Please tell me in the comments if the FPS improved for you or not! I really want to know.
