
Pretty much every single player keeps getting confused in the shield generator region. I finally have enough of it and I'm now changing how all of this works. I give way too many options that totally distract players from the main objective (the door that is opened by the big purple button at the tree).
If you look closely in the image above, you can see the new wall and door on the left in the back. You will not be able to get into the area in the back at first (the area where you get the stomp ability etc).
Only once you solve the first smaller region, the new region will open up and be completely optional.
I am also getting rid of the puzzle where you have to place a cube onto a button midair. Especially with a gamepad it's super hard to do and really frustrating. I am replacing that puzzle with the one that is already used shortly after that, in an optional space near the Supraball pitch, where you have to use a secret mechanic of the graves. Hardly anyone knows this one. So this mechanic will now be mandatory and receive proper hints. It's also too much fun to be super secret.
