t first Animal Well presents itself as a quiet, ruminative metroidvania. A simple time-worn videogame blob wanders a psychedelic subterranean labyrinth towards some obscure purpose, solving puzzles with a growing collection of tools. My cherished blob is neither armed nor dangerous, because while animals populate this murky realm—cats, dogs, crows, kangaroos, worms, stingrays—few are hungry for blobs. Most are content just to sit and watch, often in proximity to the many bizarre statues built in their honour. Built by who or by what? I've got no idea. I'm so far down the food chain most creatures don't even consider me food...
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Source: PC Gamer (opens in a new tab)
