Greetings commanders,
After I fixed some issues of AI turn freeze, I still left one where the AI would freeze if it had no more character to play.
It should be fixed now, and I added a few other UI fixes.
The AI is also more "balanced" now, and most groups will focus on defending their room, while only the ones on patrol duty will actively try to find and engage your party.
The cathedral map has also been revamped, and killing the target in the assination mission won't result in you failing the mission anymore.
The color of the HP bar for the character to free has also been changed to your team color, and his death will now trigger the defeat message box, even if he was killed before joining your party.
We will keep adding some introduction mission, fixing some UI issues, improving the AI behaviour, but our work will now mostly focus on bringing the campaign layer to life.
May the stars shine in your favor.
Alexandre