Greetings, Lord Commanders, the major demo update is now live. Here are the changes included in the latest build.
We tested it as comprehensively as we could, but it is likely some new issues have escaped our watch.
Requested features
Mouseover for active props
Bow icon/cursor
WASD scrolling
Mouseover on stats(but not on the character selection screen yet)
Right Click to aim abilities (mouse mode 2 in settings)
Larger or more visible next character button
Tab or N to select next character
scroll on map edges
Blinking end of Turn button
outline active props on hotkey
backstab/support display
disengagement difficulty indicator
Show both shooter and target on animation
Show enemy movement and threat range
Use default cursor on icons
Automatic end of turn option
UI rearrangement

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Bugfixes
Map greyed out after panel selected
Wall disappearing on AI turn
Multiple Return press required to end turn
Light overlay issues
Ranged attacks around corners
Scrolling out of the map
Turn button blinking at the wrong time
Turn processing: frozen
Missing close button on party screen

Content and other:
New outdoor map
Reworked AI to make the opponent parties more aggressive
The AI can now use "fixed weapons" (ie, magic artillery) and open doors
Added Gemini knight with teleport ability
The melee characters of the player are a bit more durable.
We will then work on semi randomized dungeons, character and stronghold progression, and combat content (with abilities like auras, spells, and attacks that target stamina) and rebalance