Hi everyone! We've recently concluded the releases of puzzle boxes from our Terran Utopia collection. With that, we will do a slight content pause and will focus on preparing the first post-early access release version of the game. Right now we are working on a very challenging new feature that you'll surely like - the functionality to select a puzzle slicing algorithm for each new puzzle game!
Slicing Algorithms
While the currently used slicing algorithm in the game is decent, we always wanted to offer something more in terms of puzzle tile shapes and variation. The problem with creating such a feature is that the more a puzzle tile goes away from a regular rectangular shape, the harder is to program an algorithm that detects if neighboring puzzle tiles match when they're put together. Nevertheless, now that the game is out of Early Access, we can start experimenting with such features.
As we developed Masters of Puzzle during Early Access, we always made sure to keep backward compatibility as much as possible as not to break your saved games. We want to take the same approach with this feature as well. Therefore, we plan to do more than just changing the slicing algorithm and the underlying assembly system. We want to keep the old system intact and at the same time allow for new systems to be tested and used. This will require some major changed in the code related to puzzle generation and assembly - something, on which we're already working. We hope you'll like the result once it's ready for release.
Experimental Puzzles
In addition, we've been thinking about trying out a different type of puzzle images - non-standard black and white photography. Take a look at a couple of images we're currently considering for this new collection:


These puzzle boxes will be free for all owners of Masters of Puzzle. Do you want to build puzzles like these? Let us know what you think in the comments.
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